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Blender V5.0
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Extraction of Mesh data into VBO to feed to GPU. More...
#include "BKE_attribute.hh"#include "DNA_mesh_types.h"#include "DNA_scene_types.h"#include "BLI_map.hh"#include "BLI_set.hh"#include "BLI_task.hh"#include "GPU_capabilities.hh"#include "GPU_debug.hh"#include "draw_cache_extract.hh"#include "draw_subdivision.hh"#include "mesh_extractors/extract_mesh.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::draw |
Functions | |
| static void | blender::draw::ensure_dependency_data (MeshRenderData &mr, Span< IBOType > ibo_requests, Span< VBOType > vbo_requests, MeshBufferCache &cache) |
Extract Loop | |
| static bool | blender::draw::use_normals_simplify (const Scene &scene, const MeshRenderData &mr) |
| void | blender::draw::mesh_buffer_cache_create_requested (TaskGraph &task_graph, const Scene &scene, MeshBatchCache &cache, MeshBufferCache &mbc, Span< IBOType > ibo_requests, Span< VBOType > vbo_requests, Object &object, Mesh &mesh, bool is_editmode, bool is_paint_mode, bool do_final, bool do_uvedit, bool use_hide) |
Subdivision Extract Loop | |
| void | blender::draw::mesh_buffer_cache_create_requested_subdiv (MeshBatchCache &cache, MeshBufferCache &mbc, Span< IBOType > ibo_requests, Span< VBOType > vbo_requests, DRWSubdivCache &subdiv_cache, MeshRenderData &mr) |
Extraction of Mesh data into VBO to feed to GPU.
Definition in file draw_cache_extract_mesh.cc.