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Blender V5.0
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#include <eevee_renderbuffers.hh>
Public Member Functions | |
| RenderBuffers (Instance &inst, RenderBuffersInfoData &data) | |
| void | init () |
| void | acquire (int2 extent) |
| void | release () |
| int2 | extent_get () const |
| gpu::TextureFormat | vector_tx_format () |
Static Public Member Functions | |
| static ePassStorageType | pass_storage_type (eViewLayerEEVEEPassType pass_type) |
Public Attributes | |
| RenderBuffersInfoData & | data |
| Texture | depth_tx |
| TextureFromPool | combined_tx |
| TextureFromPool | vector_tx |
| TextureFromPool | cryptomatte_tx |
| Texture | rp_color_tx |
| Texture | rp_value_tx |
Static Public Attributes | |
| static constexpr gpu::TextureFormat | color_format = gpu::TextureFormat::SFLOAT_16_16_16_16 |
| static constexpr gpu::TextureFormat | float_format = gpu::TextureFormat::SFLOAT_16 |
Definition at line 23 of file eevee_renderbuffers.hh.
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inline |
Definition at line 46 of file eevee_renderbuffers.hh.
References data.
| void RenderBuffers::acquire | ( | int2 | extent | ) |
Definition at line 55 of file eevee_renderbuffers.cc.
References color_format, combined_tx, cryptomatte_tx, data, depth_tx, EEVEE_RENDER_PASS_CRYPTOMATTE_ASSET, EEVEE_RENDER_PASS_CRYPTOMATTE_MATERIAL, EEVEE_RENDER_PASS_CRYPTOMATTE_OBJECT, blender::eevee::enabled_passes(), float_format, GPU_texture_swizzle_set(), GPU_TEXTURE_USAGE_ATTACHMENT, GPU_TEXTURE_USAGE_SHADER_READ, GPU_TEXTURE_USAGE_SHADER_WRITE, blender::math::max(), rp_color_tx, rp_value_tx, vector_tx, and vector_tx_format().
Referenced by blender::eevee::ShadingView::render().
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inline |
Definition at line 73 of file eevee_renderbuffers.hh.
| void RenderBuffers::init | ( | ) |
Definition at line 24 of file eevee_renderbuffers.cc.
References data, EEVEE_RENDER_PASS_AO, EEVEE_RENDER_PASS_DIFFUSE_COLOR, EEVEE_RENDER_PASS_DIFFUSE_LIGHT, EEVEE_RENDER_PASS_EMIT, EEVEE_RENDER_PASS_ENVIRONMENT, EEVEE_RENDER_PASS_NORMAL, EEVEE_RENDER_PASS_POSITION, EEVEE_RENDER_PASS_SHADOW, EEVEE_RENDER_PASS_SPECULAR_COLOR, EEVEE_RENDER_PASS_SPECULAR_LIGHT, EEVEE_RENDER_PASS_TRANSPARENT, EEVEE_RENDER_PASS_VOLUME_LIGHT, blender::eevee::enabled_passes(), blender::eevee::PASS_STORAGE_COLOR, and pass_storage_type().
Referenced by blender::eevee::BackgroundPipeline::sync(), and blender::eevee::MotionBlurModule::sync().
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inlinestatic |
WARNING: RenderBuffers and Film use different storage types for AO and Shadow.
Definition at line 49 of file eevee_renderbuffers.hh.
References EEVEE_RENDER_PASS_AO, EEVEE_RENDER_PASS_CRYPTOMATTE_ASSET, EEVEE_RENDER_PASS_CRYPTOMATTE_MATERIAL, EEVEE_RENDER_PASS_CRYPTOMATTE_OBJECT, EEVEE_RENDER_PASS_DEPTH, EEVEE_RENDER_PASS_MIST, EEVEE_RENDER_PASS_SHADOW, blender::eevee::PASS_STORAGE_COLOR, blender::eevee::PASS_STORAGE_CRYPTOMATTE, and blender::eevee::PASS_STORAGE_VALUE.
Referenced by init().
| void RenderBuffers::release | ( | ) |
Definition at line 108 of file eevee_renderbuffers.cc.
References combined_tx, cryptomatte_tx, GPU_texture_swizzle_set(), vector_tx, and vector_tx_format().
Referenced by blender::eevee::ShadingView::render().
| gpu::TextureFormat RenderBuffers::vector_tx_format | ( | ) |
Definition at line 125 of file eevee_renderbuffers.cc.
References EEVEE_RENDER_PASS_VECTOR, and blender::eevee::enabled_passes().
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staticconstexpr |
Definition at line 27 of file eevee_renderbuffers.hh.
Referenced by acquire().
| TextureFromPool blender::eevee::RenderBuffers::combined_tx |
Definition at line 31 of file eevee_renderbuffers.hh.
Referenced by acquire(), release(), blender::eevee::DeferredLayer::render(), and blender::eevee::ShadingView::render().
| TextureFromPool blender::eevee::RenderBuffers::cryptomatte_tx |
Definition at line 35 of file eevee_renderbuffers.hh.
Referenced by acquire(), blender::eevee::DeferredLayerBase::gbuffer_pass_sync(), release(), and blender::eevee::BackgroundPipeline::sync().
| RenderBuffersInfoData& blender::eevee::RenderBuffers::data |
Definition at line 25 of file eevee_renderbuffers.hh.
Referenced by acquire(), init(), and RenderBuffers().
| Texture blender::eevee::RenderBuffers::depth_tx |
Definition at line 30 of file eevee_renderbuffers.hh.
Referenced by acquire(), blender::eevee::ShadingView::render(), and blender::eevee::MotionBlurModule::sync().
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staticconstexpr |
Definition at line 28 of file eevee_renderbuffers.hh.
Referenced by acquire().
| Texture blender::eevee::RenderBuffers::rp_color_tx |
Definition at line 37 of file eevee_renderbuffers.hh.
Referenced by acquire(), blender::eevee::DeferredLayerBase::gbuffer_pass_sync(), and blender::eevee::BackgroundPipeline::sync().
| Texture blender::eevee::RenderBuffers::rp_value_tx |
Definition at line 38 of file eevee_renderbuffers.hh.
Referenced by acquire(), blender::eevee::DeferredLayerBase::gbuffer_pass_sync(), and blender::eevee::BackgroundPipeline::sync().
| TextureFromPool blender::eevee::RenderBuffers::vector_tx |
Definition at line 34 of file eevee_renderbuffers.hh.
Referenced by acquire(), release(), blender::eevee::ShadingView::render(), and blender::eevee::MotionBlurModule::sync().