bool seq_prefetch_job_is_running(Scene *scene)
void seq_prefetch_free(Scene *scene)
void seq_prefetch_start(const RenderData *context, float timeline_frame)
Scene * prefetch_get_original_scene_and_strip(const RenderData *context, const Strip *&strip)
Scene * prefetch_get_original_scene(const RenderData *context)
void seq_prefetch_get_time_range(Scene *scene, int *r_start, int *r_end)