Blender V5.0
gpu_shader_simple_lighting_infos.hh
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1/* SPDX-FileCopyrightText: 2022 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#ifdef GPU_SHADER
10# pragma once
11# include "gpu_shader_compat.hh"
12
13# include "GPU_shader_shared.hh"
14#endif
15
17
18GPU_SHADER_INTERFACE_INFO(smooth_normal_iface)
19SMOOTH(float3, normal)
21
22GPU_SHADER_CREATE_INFO(gpu_shader_simple_lighting)
25VERTEX_OUT(smooth_normal_iface)
26FRAGMENT_OUT(0, float4, fragColor)
27UNIFORM_BUF_FREQ(0, SimpleLightingData, simple_lighting_data, PASS)
28PUSH_CONSTANT(float4x4, ModelViewProjectionMatrix)
29PUSH_CONSTANT(float3x3, NormalMatrix)
30TYPEDEF_SOURCE("GPU_shader_shared.hh")
31VERTEX_SOURCE("gpu_shader_3D_normal_vert.glsl")
32FRAGMENT_SOURCE("gpu_shader_simple_lighting_frag.glsl")
uint pos
uint nor
#define GPU_SHADER_INTERFACE_END()
#define GPU_SHADER_INTERFACE_INFO(_interface)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define VERTEX_OUT(stage_interface)
#define SMOOTH(type, name)
#define FRAGMENT_SOURCE(filename)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define UNIFORM_BUF_FREQ(slot, type_name, name, freq)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define DO_STATIC_COMPILATION()
MatBase< 4, 4 > float4x4
MatBase< 3, 3 > float3x3