Blender V5.0
blender::draw::CurveRefinePass Class Reference

#include <draw_hair_private.hh>

Inherits blender::draw::detail::Pass< command::DrawCommandBuf >.

Public Member Functions

 CurveRefinePass (const char *name)
Public Member Functions inherited from blender::draw::detail::Pass< command::DrawCommandBuf >
 Pass (const char *name)
void init ()
Public Member Functions inherited from blender::draw::detail::PassBase< DrawCommandBufType >
 PassBase (const char *name, DrawCommandBufType &draw_command_buf, SubPassVector< PassBase< DrawCommandBufType > > &sub_passes, gpu::Shader *shader=nullptr)
void init ()
template<class U>
void bind_resources (U &resources)
void state_set (DRWState state, int clip_plane_count=0)
void state_stencil (uint8_t write_mask, uint8_t reference, uint8_t compare_mask)
void shader_set (gpu::Shader *shader)
void framebuffer_set (gpu::FrameBuffer **framebuffer)
void subpass_transition (GPUAttachmentState depth_attachment, Span< GPUAttachmentState > color_attachments)
void material_set (Manager &manager, GPUMaterial *material, bool deferred_texture_loading=false)
void clear_color (float4 color)
void clear_depth (float depth)
void clear_stencil (uint8_t stencil)
void clear_depth_stencil (float depth, uint8_t stencil)
void clear_color_depth_stencil (float4 color, float depth, uint8_t stencil)
void draw (gpu::Batch *batch, uint instance_len=-1, uint vertex_len=-1, uint vertex_first=-1, ResourceIndexRange res_index={}, uint custom_id=0)
void draw (gpu::Batch *batch, ResourceIndexRange res_index, uint custom_id=0)
void draw_procedural (GPUPrimType primitive, uint instance_len, uint vertex_len, uint vertex_first=-1, ResourceIndexRange res_index={}, uint custom_id=0)
void draw_expand (gpu::Batch *batch, GPUPrimType primitive_type, uint primitive_len, uint instance_len, uint vertex_len, uint vertex_first, ResourceIndexRange res_index={}, uint custom_id=0)
void draw_expand (gpu::Batch *batch, GPUPrimType primitive_type, uint primitive_len, uint instance_len, ResourceIndexRange res_index={}, uint custom_id=0)
void draw_indirect (gpu::Batch *batch, StorageBuffer< DrawCommand, true > &indirect_buffer, ResourceIndex res_index={0})
void draw_procedural_indirect (GPUPrimType primitive, StorageBuffer< DrawCommand, true > &indirect_buffer, ResourceIndex res_index={0})
void dispatch (int group_len)
void dispatch (int2 group_len)
void dispatch (int3 group_len)
void dispatch (int3 *group_len)
void dispatch (StorageBuffer< DispatchCommand > &indirect_buffer)
void barrier (GPUBarrier type)
void push_constant (const char *name, const float &data)
void push_constant (const char *name, const float2 &data)
void push_constant (const char *name, const float3 &data)
void push_constant (const char *name, const float4 &data)
void push_constant (const char *name, const int &data)
void push_constant (const char *name, const int2 &data)
void push_constant (const char *name, const int3 &data)
void push_constant (const char *name, const int4 &data)
void push_constant (const char *name, const bool &data)
void push_constant (const char *name, const float4x4 &data)
void push_constant (const char *name, const float *data, int array_len=1)
void push_constant (const char *name, const float2 *data, int array_len=1)
void push_constant (const char *name, const float3 *data, int array_len=1)
void push_constant (const char *name, const float4 *data, int array_len=1)
void push_constant (const char *name, const int *data, int array_len=1)
void push_constant (const char *name, const int2 *data, int array_len=1)
void push_constant (const char *name, const int3 *data, int array_len=1)
void push_constant (const char *name, const int4 *data, int array_len=1)
void push_constant (const char *name, const float4x4 *data)
bool is_empty () const
PassBase< DrawCommandBufType > & sub (const char *name)
void clear_multi (Span< float4 > colors)
std::string serialize (std::string line_prefix="") const
void bind_image (const char *name, gpu::Texture *image)
void bind_image (const char *name, gpu::Texture **image)
void bind_image (int slot, gpu::Texture *image)
void bind_image (int slot, gpu::Texture **image)
void bind_texture (const char *name, gpu::Texture *texture, GPUSamplerState state=sampler_auto)
void bind_texture (const char *name, gpu::Texture **texture, GPUSamplerState state=sampler_auto)
void bind_texture (const char *name, gpu::VertBuf *buffer)
void bind_texture (const char *name, gpu::VertBuf **buffer)
void bind_texture (const char *name, gpu::VertBufPtr &buffer)
void bind_texture (int slot, gpu::Texture *texture, GPUSamplerState state=sampler_auto)
void bind_texture (int slot, gpu::Texture **texture, GPUSamplerState state=sampler_auto)
void bind_texture (int slot, gpu::VertBuf *buffer)
void bind_texture (int slot, gpu::VertBuf **buffer)
void bind_texture (int slot, gpu::VertBufPtr &buffer)
void bind_ssbo (const char *name, gpu::StorageBuf *buffer)
void bind_ssbo (const char *name, gpu::StorageBuf **buffer)
void bind_ssbo (int slot, gpu::StorageBuf *buffer)
void bind_ssbo (int slot, gpu::StorageBuf **buffer)
void bind_ssbo (const char *name, gpu::UniformBuf *buffer)
void bind_ssbo (const char *name, gpu::UniformBuf **buffer)
void bind_ssbo (int slot, gpu::UniformBuf *buffer)
void bind_ssbo (int slot, gpu::UniformBuf **buffer)
void bind_ssbo (const char *name, gpu::VertBuf *buffer)
void bind_ssbo (const char *name, gpu::VertBuf **buffer)
void bind_ssbo (const char *name, gpu::VertBufPtr &buffer)
void bind_ssbo (int slot, gpu::VertBuf *buffer)
void bind_ssbo (int slot, gpu::VertBuf **buffer)
void bind_ssbo (int slot, gpu::VertBufPtr &buffer)
void bind_ssbo (const char *name, gpu::IndexBuf *buffer)
void bind_ssbo (const char *name, gpu::IndexBuf **buffer)
void bind_ssbo (int slot, gpu::IndexBuf *buffer)
void bind_ssbo (int slot, gpu::IndexBuf **buffer)
void bind_ubo (const char *name, gpu::UniformBuf *buffer)
void bind_ubo (const char *name, gpu::UniformBuf **buffer)
void bind_ubo (int slot, gpu::UniformBuf *buffer)
void bind_ubo (int slot, gpu::UniformBuf **buffer)
void specialize_constant (gpu::Shader *shader, const char *name, const float &data)
void specialize_constant (gpu::Shader *shader, const char *name, const int &data)
void specialize_constant (gpu::Shader *shader, const char *name, const uint &data)
void specialize_constant (gpu::Shader *shader, const char *name, const bool &data)
void specialize_constant (gpu::Shader *shader, const char *name, const float *data)
void specialize_constant (gpu::Shader *shader, const char *name, const int *data)
void specialize_constant (gpu::Shader *shader, const char *name, const uint *data)
void specialize_constant (gpu::Shader *shader, const char *name, const bool *data)

Additional Inherited Members

Public Types inherited from blender::draw::detail::Pass< command::DrawCommandBuf >
using Sub
Public Attributes inherited from blender::draw::detail::PassBase< DrawCommandBufType >
const char * debug_name
bool use_custom_ids
Protected Member Functions inherited from blender::draw::detail::PassBase< DrawCommandBufType >
bool has_generated_commands () const
void clear (GPUFrameBufferBits planes, float4 color, float depth, uint8_t stencil)
gpu::Batch * procedural_batch_get (GPUPrimType primitive)
command::Undeterminedcreate_command (command::Type type)
void warm_shader_specialization (command::RecordingState &state) const
void submit (command::RecordingState &state) const
int push_constant_offset (const char *name)
Protected Attributes inherited from blender::draw::detail::PassBase< DrawCommandBufType >
Vector< command::Header, 0 > headers_
Vector< command::Undetermined, 0 > commands_
DrawCommandBufType & draw_commands_buf_
SubPassVector< PassBase< DrawCommandBufType > > & sub_passes_
gpu::Shadershader_
uint64_t manager_fingerprint_ = 0
uint64_t view_fingerprint_ = 0
bool is_empty_ = true

Detailed Description

Definition at line 22 of file draw_hair_private.hh.

Constructor & Destructor Documentation

◆ CurveRefinePass()

blender::draw::CurveRefinePass::CurveRefinePass ( const char * name)
inline

Definition at line 24 of file draw_hair_private.hh.

References name.


The documentation for this class was generated from the following file: