ID and Library types, which are fundamental for SDNA.
struct GPUTexture GPUTexture
@ MCLIP_USE_PROXY_CUSTOM_DIR
@ MCLIP_TC_RECORD_RUN_NO_GAPS
@ MCLIP_PROXY_RENDER_USE_FALLBACK_RENDER
@ MCLIP_PROXY_RENDER_UNDISTORT
@ MCLIP_PROXY_RENDER_SIZE_75
@ MCLIP_PROXY_RENDER_SIZE_100
@ MCLIP_PROXY_RENDER_SIZE_50
@ MCLIP_PROXY_RENDER_SIZE_FULL
@ MCLIP_PROXY_RENDER_SIZE_25
@ MCLIP_PROXY_UNDISTORTED_SIZE_100
@ MCLIP_PROXY_UNDISTORTED_SIZE_75
@ MCLIP_PROXY_UNDISTORTED_SIZE_50
@ MCLIP_PROXY_UNDISTORTED_SIZE_25
unsigned long long int uint64_t
struct ImBuf * track_preview
struct ImBuf * track_search
struct MovieTrackingMarker undist_marker
struct MovieTrackingMarker * marker
struct MovieTrackingTrack * track
GPUTexture * gputexture[3]
struct ListBase gputextures
struct MovieClipCache * cache
struct MovieReader * anim
struct MovieClipProxy proxy
struct MovieClip_Runtime runtime
struct MovieTracking tracking
ColorManagedColorspaceSettings colorspace_settings