27 bsdf->alpha_x =
clamp(bsdf->alpha_x, 1e-4f, 1.0f);
28 bsdf->alpha_y =
clamp(bsdf->alpha_y, 1e-4f, 1.0f);
40 bsdf->alpha_y =
fmaxf(roughness, bsdf->alpha_y);
45 return 2.0f / (roughness * roughness) - 2.0f;
56 float NdotI =
dot(
N, wi);
57 float NdotO =
dot(
N, wo);
61 if (
fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f || (NdotI < 0.0f) || (NdotO < 0.0f)) {
66 NdotI =
fmaxf(NdotI, 1e-6f);
67 NdotO =
fmaxf(NdotO, 1e-6f);
74 const float pump = 1.0f /
fmaxf(1e-6f, (HdotI *
fmaxf(NdotI, NdotO)));
84 const float lobe =
powf(HdotN,
e);
85 const float norm = (n_x + 1.0f) / (8.0f *
M_PI_F);
87 out = NdotO *
norm * lobe * pump;
89 *pdf =
norm * lobe / HdotI;
97 const float HdotX =
dot(
H,
X);
98 const float HdotY =
dot(
H,
Y);
101 const float e = (n_x * HdotX * HdotX + n_y * HdotY * HdotY) / (1.0f - HdotN * HdotN);
102 lobe =
powf(HdotN,
e);
107 const float norm =
sqrtf((n_x + 1.0f) * (n_y + 1.0f)) / (8.0f *
M_PI_F);
109 out = NdotO *
norm * lobe * pump;
110 *pdf =
norm * lobe / HdotI;
123 const float cos_phi =
cosf(*phi);
138 *sampled_roughness =
make_float2(bsdf->alpha_x, bsdf->alpha_y);
142 const float NdotI =
dot(
N, wi);
143 if (!(NdotI > 0.0f)) {
173 if (rand.
x < 0.25f) {
177 else if (rand.
x < 0.5f) {
178 rand.
x = 4.0f * (0.5f - rand.
x);
182 else if (rand.
x < 0.75f) {
183 rand.
x = 4.0f * (rand.
x - 0.5f);
188 rand.
x = 4.0f * (1.0f - rand.
x);
190 phi = 2.0f *
M_PI_F - phi;
199 const float HdotI =
dot(
H, wi);
205 *wo = -wi + (2.0f * HdotI) *
H;
208 if (
dot(Ng, *wo) < 0.0f) {
214 if (
fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f) {
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ccl_device void bsdf_ashikhmin_shirley_blur(ccl_private ShaderClosure *sc, const float roughness)
ccl_device_forceinline Spectrum bsdf_ashikhmin_shirley_eval(const ccl_private ShaderClosure *sc, const float3 wi, const float3 wo, ccl_private float *pdf)
ccl_device int bsdf_ashikhmin_shirley_sample(const ccl_private ShaderClosure *sc, const float3 Ng, const float3 wi, float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf, ccl_private float2 *sampled_roughness)
ccl_device_inline void bsdf_ashikhmin_shirley_sample_first_quadrant(float n_x, const float n_y, const float2 rand, ccl_private float *phi, ccl_private float *cos_theta)
CCL_NAMESPACE_BEGIN ccl_device int bsdf_ashikhmin_shirley_setup(ccl_private MicrofacetBsdf *bsdf)
ccl_device_inline float bsdf_ashikhmin_shirley_roughness_to_exponent(const float roughness)
ccl_device_inline float cos_theta(const float3 w)
ccl_device float sin_phi(const float3 w)
SIMD_FORCE_INLINE btScalar norm() const
Return the norm (length) of the vector.
dot(value.rgb, luminance_coefficients)") DEFINE_VALUE("REDUCE(lhs
ccl_device float3 spherical_cos_to_direction(const float cos_theta, const float phi)
ccl_device_inline T to_global(const float2 p, const T X, const T Y)
#define ccl_device_forceinline
#define ccl_device_inline
#define CCL_NAMESPACE_END
VecBase< float, D > normalize(VecOp< float, D >) RET
constexpr T clamp(T, U, U) RET
@ CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID
ccl_device_inline void make_orthonormals(const float3 N, ccl_private float3 *a, ccl_private float3 *b)
ccl_device void make_orthonormals_tangent(const float3 N, const float3 T, ccl_private float3 *a, ccl_private float3 *b)