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| static float * | blender::compositor::parallel_reduction_dispatch (blender::gpu::Texture *texture, gpu::Shader *shader, blender::gpu::TextureFormat format) |
| template<typename Value, typename Function, typename Reduction> |
| static Value | blender::compositor::parallel_reduce (const int2 range, const Value &identity, const Function &function, const Reduction &reduction) |
| static float | blender::compositor::sum_red_gpu (Context &context, const Result &result) |
| static float | blender::compositor::sum_red_cpu (const Result &result) |
| float | blender::compositor::sum_red (Context &context, const Result &result) |
| static float | blender::compositor::sum_green_gpu (Context &context, const Result &result) |
| static float | blender::compositor::sum_green_cpu (const Result &result) |
| float | blender::compositor::sum_green (Context &context, const Result &result) |
| static float | blender::compositor::sum_blue_gpu (Context &context, const Result &result) |
| static float | blender::compositor::sum_blue_cpu (const Result &result) |
| float | blender::compositor::sum_blue (Context &context, const Result &result) |
| static float | blender::compositor::sum_luminance_gpu (Context &context, const Result &result, const float3 &luminance_coefficients) |
| static float | blender::compositor::sum_luminance_cpu (const Result &result, const float3 &luminance_coefficients) |
| float | blender::compositor::sum_luminance (Context &context, const Result &result, const float3 &luminance_coefficients) |
| static float | blender::compositor::sum_log_luminance_gpu (Context &context, const Result &result, const float3 &luminance_coefficients) |
| static float | blender::compositor::sum_log_luminance_cpu (const Result &result, const float3 &luminance_coefficients) |
| float | blender::compositor::sum_log_luminance (Context &context, const Result &result, const float3 &luminance_coefficients) |
| static float4 | blender::compositor::sum_color_gpu (Context &context, const Result &result) |
| static float4 | blender::compositor::sum_color_cpu (const Result &result) |
| float4 | blender::compositor::sum_color (Context &context, const Result &result) |
| static float | blender::compositor::sum_red_squared_difference_gpu (Context &context, const Result &result, const float subtrahend) |
| static float | blender::compositor::sum_red_squared_difference_cpu (const Result &result, const float subtrahend) |
| float | blender::compositor::sum_red_squared_difference (Context &context, const Result &result, const float subtrahend) |
| static float | blender::compositor::sum_green_squared_difference_gpu (Context &context, const Result &result, const float subtrahend) |
| static float | blender::compositor::sum_green_squared_difference_cpu (const Result &result, const float subtrahend) |
| float | blender::compositor::sum_green_squared_difference (Context &context, const Result &result, const float subtrahend) |
| static float | blender::compositor::sum_blue_squared_difference_gpu (Context &context, const Result &result, const float subtrahend) |
| static float | blender::compositor::sum_blue_squared_difference_cpu (const Result &result, const float subtrahend) |
| float | blender::compositor::sum_blue_squared_difference (Context &context, const Result &result, const float subtrahend) |
| static float | blender::compositor::sum_luminance_squared_difference_gpu (Context &context, const Result &result, const float3 &luminance_coefficients, const float subtrahend) |
| static float | blender::compositor::sum_luminance_squared_difference_cpu (const Result &result, const float3 &luminance_coefficients, const float subtrahend) |
| float | blender::compositor::sum_luminance_squared_difference (Context &context, const Result &result, const float3 &luminance_coefficients, const float subtrahend) |
| static float | blender::compositor::maximum_luminance_gpu (Context &context, const Result &result, const float3 &luminance_coefficients) |
| static float | blender::compositor::maximum_luminance_cpu (const Result &result, const float3 &luminance_coefficients) |
| float | blender::compositor::maximum_luminance (Context &context, const Result &result, const float3 &luminance_coefficients) |
| static float | blender::compositor::maximum_float_gpu (Context &context, const Result &result) |
| static float | blender::compositor::maximum_float_cpu (const Result &result) |
| float | blender::compositor::maximum_float (Context &context, const Result &result) |
| static float2 | blender::compositor::maximum_float2_gpu (Context &context, const Result &result) |
| static float2 | blender::compositor::maximum_float2_cpu (const Result &result) |
| float2 | blender::compositor::maximum_float2 (Context &context, const Result &result) |
| static float | blender::compositor::maximum_float_in_range_gpu (Context &context, const Result &result, const float lower_bound, const float upper_bound) |
| static float | blender::compositor::maximum_float_in_range_cpu (const Result &result, const float lower_bound, const float upper_bound) |
| float | blender::compositor::maximum_float_in_range (Context &context, const Result &result, const float lower_bound, const float upper_bound) |
| static float | blender::compositor::minimum_luminance_gpu (Context &context, const Result &result, const float3 &luminance_coefficients) |
| static float | blender::compositor::minimum_luminance_cpu (const Result &result, const float3 &luminance_coefficients) |
| float | blender::compositor::minimum_luminance (Context &context, const Result &result, const float3 &luminance_coefficients) |
| static float | blender::compositor::minimum_float_gpu (Context &context, const Result &result) |
| static float | blender::compositor::minimum_float_cpu (const Result &result) |
| float | blender::compositor::minimum_float (Context &context, const Result &result) |
| static float | blender::compositor::minimum_float_in_range_gpu (Context &context, const Result &result, const float lower_bound, const float upper_bound) |
| static float | blender::compositor::minimum_float_in_range_cpu (const Result &result, const float lower_bound, const float upper_bound) |
| float | blender::compositor::minimum_float_in_range (Context &context, const Result &result, const float lower_bound, const float upper_bound) |