Blender V5.0
inflate.cc
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1/* SPDX-FileCopyrightText: 2024 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7#include "DNA_brush_types.h"
8#include "DNA_mesh_types.h"
9#include "DNA_object_types.h"
10#include "DNA_scene_types.h"
11
12#include "BKE_mesh.hh"
13#include "BKE_paint.hh"
14#include "BKE_paint_bvh.hh"
15#include "BKE_subdiv_ccg.hh"
16
18#include "BLI_task.hh"
19
23
24#include "bmesh.hh"
25
27
28inline namespace inflate_cc {
29
36
37BLI_NOINLINE static void apply_scale(const MutableSpan<float3> translations, const float3 &scale)
38{
39 for (const int i : translations.index_range()) {
40 translations[i] *= scale;
41 }
42}
43
44static void calc_faces(const Depsgraph &depsgraph,
45 const Sculpt &sd,
46 const Brush &brush,
47 const float3 &scale,
48 const MeshAttributeData &attribute_data,
49 const Span<float3> vert_normals,
50 const bke::pbvh::MeshNode &node,
51 Object &object,
52 LocalData &tls,
53 const PositionDeformData &position_data)
54{
55 SculptSession &ss = *object.sculpt;
56
57 const Span<int> verts = node.verts();
58
60 brush,
61 object,
62 attribute_data,
63 position_data.eval,
64 vert_normals,
65 node,
66 tls.factors,
67 tls.distances);
68
69 const MutableSpan translations = gather_data_mesh(vert_normals, verts, tls.translations);
70 apply_scale(translations, scale);
71 scale_translations(translations, tls.factors);
72
73 clip_and_lock_translations(sd, ss, position_data.eval, verts, translations);
74 position_data.deform(translations, verts);
75}
76
77static void calc_grids(const Depsgraph &depsgraph,
78 const Sculpt &sd,
79 Object &object,
80 const Brush &brush,
81 const float3 &scale,
83 LocalData &tls)
84{
85 SculptSession &ss = *object.sculpt;
86 SubdivCCG &subdiv_ccg = *ss.subdiv_ccg;
87
88 const Span<int> grids = node.grids();
89 const MutableSpan positions = gather_grids_positions(subdiv_ccg, grids, tls.positions);
90
91 calc_factors_common_grids(depsgraph, brush, object, positions, node, tls.factors, tls.distances);
92
93 tls.translations.resize(positions.size());
94 const MutableSpan<float3> translations = tls.translations;
95 gather_grids_normals(subdiv_ccg, grids, translations);
96 apply_scale(translations, scale);
97 scale_translations(translations, tls.factors);
98
99 clip_and_lock_translations(sd, ss, positions, translations);
100 apply_translations(translations, grids, subdiv_ccg);
101}
102
103static void calc_bmesh(const Depsgraph &depsgraph,
104 const Sculpt &sd,
105 Object &object,
106 const Brush &brush,
107 const float3 &scale,
109 LocalData &tls)
110{
111 SculptSession &ss = *object.sculpt;
112
114 const MutableSpan positions = gather_bmesh_positions(verts, tls.positions);
115
116 calc_factors_common_bmesh(depsgraph, brush, object, positions, node, tls.factors, tls.distances);
117
118 tls.translations.resize(verts.size());
119 const MutableSpan<float3> translations = tls.translations;
120 gather_bmesh_normals(verts, translations);
121 apply_scale(translations, scale);
122 scale_translations(translations, tls.factors);
123
124 clip_and_lock_translations(sd, ss, positions, translations);
125 apply_translations(translations, verts);
126}
127
128} // namespace inflate_cc
129
130void do_inflate_brush(const Depsgraph &depsgraph,
131 const Sculpt &sd,
132 Object &object,
133 const IndexMask &node_mask)
134{
135 const SculptSession &ss = *object.sculpt;
136 bke::pbvh::Tree &pbvh = *bke::object::pbvh_get(object);
137 const Brush &brush = *BKE_paint_brush_for_read(&sd.paint);
138
139 const float3 scale = ss.cache->scale * ss.cache->radius * ss.cache->bstrength;
140
142 switch (pbvh.type()) {
144 const Mesh &mesh = *static_cast<Mesh *>(object.data);
145 const MeshAttributeData attribute_data(mesh);
146 const PositionDeformData position_data(depsgraph, object);
147 const Span<float3> vert_normals = bke::pbvh::vert_normals_eval(depsgraph, object);
149 node_mask.foreach_index(GrainSize(1), [&](const int i) {
150 LocalData &tls = all_tls.local();
152 sd,
153 brush,
154 scale,
155 attribute_data,
156 vert_normals,
157 nodes[i],
158 object,
159 tls,
160 position_data);
161 bke::pbvh::update_node_bounds_mesh(position_data.eval, nodes[i]);
162 });
163 break;
164 }
166 SubdivCCG &subdiv_ccg = *object.sculpt->subdiv_ccg;
167 MutableSpan<float3> positions = subdiv_ccg.positions;
169 node_mask.foreach_index(GrainSize(1), [&](const int i) {
170 LocalData &tls = all_tls.local();
171 calc_grids(depsgraph, sd, object, brush, scale, nodes[i], tls);
172 bke::pbvh::update_node_bounds_grids(subdiv_ccg.grid_area, positions, nodes[i]);
173 });
174 break;
175 }
178 node_mask.foreach_index(GrainSize(1), [&](const int i) {
179 LocalData &tls = all_tls.local();
180 calc_bmesh(depsgraph, sd, object, brush, scale, nodes[i], tls);
182 });
183 break;
184 }
185 }
186 pbvh.tag_positions_changed(node_mask);
188}
189
190} // namespace blender::ed::sculpt_paint::brushes
const Brush * BKE_paint_brush_for_read(const Paint *paint)
Definition paint.cc:650
A BVH for high poly meshes.
const blender::Set< BMVert *, 0 > & BKE_pbvh_bmesh_node_unique_verts(blender::bke::pbvh::BMeshNode *node)
#define BLI_NOINLINE
Object is a sort of wrapper for general info.
BPy_StructRNA * depsgraph
constexpr int64_t size() const
Definition BLI_span.hh:493
constexpr IndexRange index_range() const
Definition BLI_span.hh:670
void tag_positions_changed(const IndexMask &node_mask)
Definition pbvh.cc:635
Span< NodeT > nodes() const
void flush_bounds_to_parents()
Definition pbvh.cc:1306
void foreach_index(Fn &&fn) const
static float verts[][3]
pbvh::Tree * pbvh_get(Object &object)
Definition paint.cc:3052
void update_node_bounds_bmesh(BMeshNode &node)
Definition pbvh.cc:1294
void update_node_bounds_mesh(Span< float3 > positions, MeshNode &node)
Definition pbvh.cc:1274
Span< float3 > vert_normals_eval(const Depsgraph &depsgraph, const Object &object_orig)
Definition pbvh.cc:1059
void update_node_bounds_grids(int grid_area, Span< float3 > positions, GridsNode &node)
Definition pbvh.cc:1283
static void calc_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float3 &direction, const float strength, bke::pbvh::BMeshNode &node, LocalData &tls)
static void calc_faces(const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const float4 &test_plane, const float strength, const MeshAttributeData &attribute_data, const Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Object &object, LocalData &tls, const PositionDeformData &position_data)
Definition clay.cc:56
static void calc_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float4 &test_plane, const float strength, bke::pbvh::GridsNode &node, LocalData &tls)
Definition clay.cc:93
static void calc_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float3 &scale, bke::pbvh::BMeshNode &node, LocalData &tls)
Definition inflate.cc:103
static void calc_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float3 &scale, bke::pbvh::GridsNode &node, LocalData &tls)
Definition inflate.cc:77
static BLI_NOINLINE void apply_scale(const MutableSpan< float3 > translations, const float3 &scale)
Definition inflate.cc:37
static void calc_faces(const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const float3 &scale, const MeshAttributeData &attribute_data, const Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Object &object, LocalData &tls, const PositionDeformData &position_data)
Definition inflate.cc:44
void do_inflate_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &ob, const IndexMask &node_mask)
Definition inflate.cc:130
MutableSpan< float3 > gather_grids_positions(const SubdivCCG &subdiv_ccg, const Span< int > grids, Vector< float3 > &positions)
void gather_bmesh_positions(const Set< BMVert *, 0 > &verts, MutableSpan< float3 > positions)
Definition sculpt.cc:6367
void calc_factors_common_grids(const Depsgraph &depsgraph, const Brush &brush, const Object &object, Span< float3 > positions, const bke::pbvh::GridsNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
Definition sculpt.cc:6603
void gather_bmesh_normals(const Set< BMVert *, 0 > &verts, MutableSpan< float3 > normals)
Definition sculpt.cc:6385
void calc_factors_common_mesh_indexed(const Depsgraph &depsgraph, const Brush &brush, const Object &object, const MeshAttributeData &attribute_data, Span< float3 > vert_positions, Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
Definition sculpt.cc:6512
void scale_translations(MutableSpan< float3 > translations, Span< float > factors)
Definition sculpt.cc:7495
void clip_and_lock_translations(const Sculpt &sd, const SculptSession &ss, Span< float3 > positions, Span< int > verts, MutableSpan< float3 > translations)
Definition sculpt.cc:7335
void apply_translations(Span< float3 > translations, Span< int > verts, MutableSpan< float3 > positions)
Definition sculpt.cc:7268
void gather_data_mesh(Span< T > src, Span< int > indices, MutableSpan< T > dst)
Definition sculpt.cc:6395
void gather_grids_normals(const SubdivCCG &subdiv_ccg, Span< int > grids, MutableSpan< float3 > normals)
Definition sculpt.cc:6378
void calc_factors_common_bmesh(const Depsgraph &depsgraph, const Brush &brush, const Object &object, Span< float3 > positions, bke::pbvh::BMeshNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
Definition sculpt.cc:6637
VecBase< float, 3 > float3
blender::ed::sculpt_paint::StrokeCache * cache
Definition BKE_paint.hh:417
SubdivCCG * subdiv_ccg
Definition BKE_paint.hh:395
blender::Array< blender::float3 > positions
i
Definition text_draw.cc:230