Definition at line 35 of file node_shader_tex_environment.cc.
References Image::alpha_mode, Image::colorspace_settings, GPUSamplerState::disable_filtering_flag(), ELEM, GPUSamplerState::enable_filtering_flag(), GPUSamplerState::extend_x, GPUSamplerState::extend_yz, GPU_image(), GPU_link(), GPU_SAMPLER_EXTEND_MODE_EXTEND, GPU_SAMPLER_EXTEND_MODE_REPEAT, GPU_SAMPLER_FILTERING_ANISOTROPIC, GPU_SAMPLER_FILTERING_LINEAR, GPU_SAMPLER_FILTERING_MIPMAP, GPU_stack_link(), bNode::id, IMA_ALPHA_CHANNEL_PACKED, IMA_ALPHA_IGNORE, IMA_ALPHA_PREMUL, IMB_colormanagement_space_name_is_data(), in, NodeTexEnvironment::interpolation, NodeTexImage::iuser, ColorManagedColorspaceSettings::name, node_shader_gpu_bump_tex_coord(), node_shader_gpu_tex_mapping(), out, NodeTexEnvironment::projection, bNode::runtime, SHD_INTERP_CLOSEST, SHD_INTERP_LINEAR, SHD_PROJ_EQUIRECTANGULAR, and bNode::storage.