Blender V5.0
ED_asset_library.hh File Reference
#include "BLI_function_ref.hh"
#include "BLI_string_ref.hh"
#include "DNA_asset_types.h"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::asset_system
namespace  blender::ed
namespace  blender::ed::asset

Functions

int blender::ed::asset::library_reference_to_enum_value (const AssetLibraryReference *library)
AssetLibraryReference blender::ed::asset::library_reference_from_enum_value (int value)
const EnumPropertyItemblender::ed::asset::library_reference_to_rna_enum_itemf (bool include_readonly, bool include_current_file)
const EnumPropertyItemblender::ed::asset::custom_libraries_rna_enum_itemf ()
blender::asset_system::AssetCatalogblender::ed::asset::library_ensure_catalogs_in_path (blender::asset_system::AssetLibrary &library, const blender::asset_system::AssetCatalogPath &path)
AssetLibraryReference blender::ed::asset::user_library_to_library_ref (const bUserAssetLibrary &user_library)
void blender::ed::asset::refresh_asset_library (const bContext *C, const AssetLibraryReference &library_ref)
void blender::ed::asset::refresh_asset_library (const bContext *C, const bUserAssetLibrary &user_library)
void blender::ed::asset::refresh_asset_library_from_asset (const bContext *C, const blender::asset_system::AssetRepresentation &asset)