51 bool include_current_file);
62 blender::asset_system::AssetLibrary &library,
63 const blender::asset_system::AssetCatalogPath &path);
73 const blender::asset_system::AssetRepresentation &asset);
struct AssetLibraryReference AssetLibraryReference
struct bUserAssetLibrary bUserAssetLibrary
int library_reference_to_enum_value(const AssetLibraryReference *library)
const EnumPropertyItem * library_reference_to_rna_enum_itemf(bool include_readonly, bool include_current_file)
void refresh_asset_library(const bContext *C, const AssetLibraryReference &library_ref)
AssetLibraryReference library_reference_from_enum_value(int value)
const EnumPropertyItem * custom_libraries_rna_enum_itemf()
void refresh_asset_library_from_asset(const bContext *C, const blender::asset_system::AssetRepresentation &asset)
AssetLibraryReference user_library_to_library_ref(const bUserAssetLibrary &user_library)
blender::asset_system::AssetCatalog & library_ensure_catalogs_in_path(blender::asset_system::AssetLibrary &library, const blender::asset_system::AssetCatalogPath &path)