107 Main &bmain,
ID &
id,
Library &reference_library,
const IDHash &id_deep_hash,
bool &is_new);
void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath)
void BKE_library_main_rebuild_hierarchy(Main *bmain)
@ LIBRARY_IS_ASSET_EDIT_FILE
@ LIBRARY_ASSET_FILE_WRITABLE
@ LIBRARY_TAG_RESYNC_REQUIRED
ID and Library types, which are fundamental for SDNA.
Library * ensure_archive_library(Main &bmain, ID &id, Library &reference_library, const IDHash &id_deep_hash, bool &is_new)
void main_cleanup_parent_archives(Main &bmain)
void pack_linked_id_hierarchy(Main &bmain, ID &root_id)
Library * search_filepath_abs(ListBase *libraries, blender::StringRef filepath_abs)
MainColorspace colorspace
UniqueName_Map * name_map
blender::Vector< Library * > archived_libraries
static DynamicLibrary lib