35 switch (light->
type) {
59 if (light->
radius == 0.0f) {
60 data_[pxr::UsdLuxTokens->treatAsPoint] =
true;
65 data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->
spotblend;
82 intensity = light->
energy / 4.0f;
89 pxr::GfVec3f
color(light->
r, light->
g, light->
b);
94 data_[pxr::HdLightTokens->intensity] = intensity;