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Blender V5.0
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#include <algorithm>#include "DNA_customdata_types.h"#include "DNA_material_types.h"#include "DNA_meshdata_types.h"#include "BKE_attribute.hh"#include "BKE_deform.hh"#include "BKE_lib_id.hh"#include "BKE_material.hh"#include "BKE_mesh.hh"#include "BKE_node_tree_update.hh"#include "BKE_object.hh"#include "BKE_object_deform.h"#include "BLI_math_vector.h"#include "BLI_set.hh"#include "IO_wavefront_obj.hh"#include "importer_mesh_utils.hh"#include "obj_export_mtl.hh"#include "obj_import_mesh.hh"#include "CLG_log.h"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::io |
| namespace | blender::io::obj |
Functions | |
| static Material * | blender::io::obj::get_or_create_material (Main *bmain, const std::string &name, Map< std::string, std::unique_ptr< MTLMaterial > > &materials, Map< std::string, Material * > &created_materials, bool relative_paths, eOBJMtlNameCollisionMode mtl_name_collision_mode) |
Variables | |
| static CLG_LogRef | LOG = {"io.obj"} |
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Definition at line 33 of file obj_import_mesh.cc.