Blender V5.0
obj_import_mesh.cc File Reference
#include <algorithm>
#include "DNA_customdata_types.h"
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_attribute.hh"
#include "BKE_deform.hh"
#include "BKE_lib_id.hh"
#include "BKE_material.hh"
#include "BKE_mesh.hh"
#include "BKE_node_tree_update.hh"
#include "BKE_object.hh"
#include "BKE_object_deform.h"
#include "BLI_math_vector.h"
#include "BLI_set.hh"
#include "IO_wavefront_obj.hh"
#include "importer_mesh_utils.hh"
#include "obj_export_mtl.hh"
#include "obj_import_mesh.hh"
#include "CLG_log.h"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::io
namespace  blender::io::obj

Functions

static Materialblender::io::obj::get_or_create_material (Main *bmain, const std::string &name, Map< std::string, std::unique_ptr< MTLMaterial > > &materials, Map< std::string, Material * > &created_materials, bool relative_paths, eOBJMtlNameCollisionMode mtl_name_collision_mode)

Variables

static CLG_LogRef LOG = {"io.obj"}

Variable Documentation

◆ LOG

CLG_LogRef LOG = {"io.obj"}
static

Definition at line 33 of file obj_import_mesh.cc.