Blender V5.0
transform_mode_translate.cc File Reference
#include <cstdlib>
#include "MEM_guardedalloc.h"
#include "BLI_math_matrix.h"
#include "BLI_math_matrix.hh"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_string_utf8.h"
#include "BLI_task.hh"
#include "BKE_image.hh"
#include "BKE_report.hh"
#include "BKE_unit.hh"
#include "ED_screen.hh"
#include "BLT_translation.hh"
#include "UI_interface_types.hh"
#include "UI_view2d.hh"
#include "transform.hh"
#include "transform_convert.hh"
#include "transform_mode.hh"
#include "transform_snap.hh"

Go to the source code of this file.

Classes

struct  blender::ed::transform::TranslateCustomData

Namespaces

namespace  blender
namespace  blender::ed
namespace  blender::ed::transform

Enumerations

Transform (Translate) Custom Data
enum  blender::ed::transform::eTranslateRotateMode { blender::ed::transform::TRANSLATE_ROTATE_OFF = 0 , blender::ed::transform::TRANSLATE_ROTATE_ON , blender::ed::transform::TRANSLATE_ROTATE_RESET }

Functions

Transform (Translation) Element
static void blender::ed::transform::transdata_elem_translate (const TransInfo *t, const TransDataContainer *tc, TransData *td, TransDataExtension *td_ext, const float3 &snap_source_local, const float3 &vec, enum eTranslateRotateMode rotate_mode)
Transform (Translation) Header
static void blender::ed::transform::translate_dist_to_str (char *r_str, const int r_str_maxncpy, const float val, const UnitSettings *unit)
static void blender::ed::transform::headerTranslation (TransInfo *t, const float vec[3], char str[UI_MAX_DRAW_STR])
Transform (Translation) Snapping
static void blender::ed::transform::ApplySnapTranslation (TransInfo *t, float vec[3])
static void blender::ed::transform::translate_snap_increment_init (const TransInfo *t)
static bool blender::ed::transform::translate_snap_increment (const TransInfo *t, float *r_val)
Transform (Translation)
static void blender::ed::transform::applyTranslationValue (TransInfo *t, const float vec[3])
static bool blender::ed::transform::clip_uv_transform_translation (TransInfo *t, float vec[2])
static void blender::ed::transform::applyTranslation (TransInfo *t)
static void blender::ed::transform::applyTranslationMatrix (TransInfo *t, float mat_xform[4][4])
static void blender::ed::transform::initTranslation (TransInfo *t, wmOperator *)