Blender V5.0
node_fn_rotation_to_euler.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "BLI_math_euler.hh"
6
9
10#include "node_function_util.hh"
11
13
15{
16 b.is_function_node();
17 b.add_input<decl::Rotation>("Rotation");
18 b.add_output<decl::Vector>("Euler").subtype(PROP_EULER);
19};
20
22{
23 static auto fn = mf::build::SI1_SO<math::Quaternion, float3>(
24 "Quaternion to Euler XYZ", [](math::Quaternion quat) { return math::to_euler(quat); });
25 builder.set_matching_fn(fn);
26}
27
29{
30 using namespace value_elem;
31 const RotationElem rotation_elem = params.get_input_elem<RotationElem>("Rotation");
32 params.set_output_elem("Euler", rotation_elem.euler);
33}
34
36{
37 using namespace value_elem;
38 RotationElem rotation_elem;
39 rotation_elem.euler = params.get_output_elem<VectorElem>("Euler");
40 if (rotation_elem) {
41 rotation_elem.axis = VectorElem::all();
42 rotation_elem.angle = FloatElem::all();
43 }
44 params.set_input_elem("Rotation", rotation_elem);
45}
46
48{
49 const float3 euler = params.get_output<float3>("Euler");
51 params.set_input("Rotation", rotation);
52}
53
54static void node_register()
55{
56 static blender::bke::bNodeType ntype;
57 fn_node_type_base(&ntype, "FunctionNodeRotationToEuler", FN_NODE_ROTATION_TO_EULER);
58 ntype.ui_name = "Rotation to Euler";
59 ntype.ui_description = "Convert a standard rotation value to an Euler rotation";
60 ntype.enum_name_legacy = "ROTATION_TO_EULER";
62 ntype.declare = node_declare;
68}
70
71} // namespace blender::nodes::node_fn_rotation_to_euler_cc
#define NODE_CLASS_CONVERTER
Definition BKE_node.hh:453
#define FN_NODE_ROTATION_TO_EULER
#define NOD_REGISTER_NODE(REGISTER_FUNC)
@ PROP_EULER
Definition RNA_types.hh:266
void set_matching_fn(const mf::MultiFunction *fn)
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
void node_register_type(bNodeType &ntype)
Definition node.cc:2416
QuaternionBase< float > Quaternion
QuaternionBase< T > to_quaternion(const AxisAngleBase< T, AngleT > &axis_angle)
EulerXYZBase< float > EulerXYZ
Euler3Base< T > to_euler(const AxisAngleBase< T, AngleT > &axis_angle, EulerOrder order)
static void node_declare(NodeDeclarationBuilder &b)
static void node_eval_inverse_elem(value_elem::InverseElemEvalParams &params)
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
static void node_eval_inverse(inverse_eval::InverseEvalParams &params)
static void node_eval_elem(value_elem::ElemEvalParams &params)
VecBase< float, 3 > float3
void fn_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
Defines a node type.
Definition BKE_node.hh:238
NodeInverseElemEvalFunction eval_inverse_elem
Definition BKE_node.hh:403
NodeInverseEvalFunction eval_inverse
Definition BKE_node.hh:410
std::string ui_description
Definition BKE_node.hh:244
NodeElemEvalFunction eval_elem
Definition BKE_node.hh:397
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:351
const char * enum_name_legacy
Definition BKE_node.hh:247
NodeDeclareFunction declare
Definition BKE_node.hh:362