Blender V5.0
compositor_pad_infos.hh
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1/* SPDX-FileCopyrightText: 2025 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_pad_shared)
10SAMPLER(0, sampler2D, input_tx)
11COMPUTE_SOURCE("compositor_pad.glsl")
13
14GPU_SHADER_CREATE_INFO(compositor_pad_zero_float4)
15ADDITIONAL_INFO(compositor_pad_shared)
16COMPILATION_CONSTANT(bool, zero_pad, true)
17IMAGE(0, SFLOAT_16_16_16_16, write, image2D, output_img)
20
21GPU_SHADER_CREATE_INFO(compositor_pad_extend_float)
22ADDITIONAL_INFO(compositor_pad_shared)
23COMPILATION_CONSTANT(bool, zero_pad, false)
24IMAGE(0, SFLOAT_16, write, image2D, output_img)
27
28GPU_SHADER_CREATE_INFO(compositor_pad_extend_float2)
29ADDITIONAL_INFO(compositor_pad_shared)
30COMPILATION_CONSTANT(bool, zero_pad, false)
31IMAGE(0, SFLOAT_16_16, write, image2D, output_img)
return true
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition btDbvt.cpp:52
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define SAMPLER(slot, type, name)
#define COMPILATION_CONSTANT(type, name, value)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< float, 2 > image2D
SamplerBase< float, 2 > sampler2D