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Blender V5.0
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#include "vector2.h"#include "vector4.h"Go to the source code of this file.
Macros | |
| #define | vector3 point |
Functions | |
| float | safe_divide (float a, float b) |
| vector | safe_divide (vector a, vector b) |
| float | safe_modulo (float a, float b) |
| float | safe_floored_modulo (float a, float b) |
| float | sqr (float a) |
| vector2 | round (vector2 a) |
| vector4 | round (vector4 a) |
| float | fract (float a) |
| float | smoothmin (float a, float b, float c) |
| float | pingpong (float a, float b) |
| float | safe_sqrt (float a) |
| float | safe_log (float a, float b) |
| vector | project (vector v, vector v_proj) |
| vector | snap (vector a, vector b) |
| float | wrap (float value, float max, float min) |
| point | wrap (point value, point max, point min) |
| point | compatible_faceforward (point vec, point incident, point reference) |
| matrix | euler_to_mat (point euler) |
| float | average (point a) |
| #define vector3 point |
Definition at line 8 of file node_math.h.
| float average | ( | point | a | ) |
Definition at line 144 of file node_math.h.
Referenced by background_cdf(), bsdf_alloc(), bsdf_hair_huang_sample(), bsdf_microfacet_eval(), bsdf_microfacet_sample(), bsdf_microfacet_setup_fresnel_conductor(), bsdf_microfacet_setup_fresnel_dielectric(), bsdf_microfacet_setup_fresnel_dielectric_tint(), bsdf_microfacet_setup_fresnel_f82_tint(), bsdf_microfacet_setup_fresnel_generalized_schlick(), bsdf_ray_portal_setup(), bsdf_transparent_setup(), bssrdf_alloc(), bssrdf_setup(), Object::compute_volume_step_size(), ConvertNode::constant_fold(), btSoftBodyHelpers::Draw(), film_calculate_shadow_catcher_matte_with_shadow(), film_write_data_passes(), fresnel_dielectric(), SkyTextureNode::get_sun_average_radiance(), integrate_background(), integrate_surface_holdout(), kernel_curve_shadow_transparency_evaluate(), LightTreeEmitter::LightTreeEmitter(), merge_layer_render_time(), merge_render_time(), microfacet_ggx_preserve_energy(), osl_closure_generalized_schlick_bsdf_setup(), blender::ed::sculpt_paint::paint_stroke_sample_average(), precompute_ggx_E(), precompute_ggx_glass_E(), blender::ed::sculpt_paint::expand::reposition_pivot(), set_attribute(), set_attribute(), set_attribute(), set_attribute(), set_attribute(), set_attribute(), blender::io::usd::USDMaterialReader::set_node_input(), surface_shader_ao(), surface_shader_average_normal(), surface_shader_average_roughness(), svm_node_attr_store(), svm_node_attr_store(), svm_node_convert(), svm_node_tex_magic(), and ColorSpaceManager::to_scene_linear().
| point compatible_faceforward | ( | point | vec, |
| point | incident, | ||
| point | reference ) |
Definition at line 118 of file node_math.h.
References dot().
| matrix euler_to_mat | ( | point | euler | ) |
Definition at line 123 of file node_math.h.
Definition at line 76 of file node_math.h.
Definition at line 91 of file node_math.h.
Referenced by svm_vector_math(), blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl3(), and btWheelInfo::updateWheel().
| vector2 round | ( | vector2 | a | ) |
Definition at line 49 of file node_math.h.
References floor.
| vector4 round | ( | vector4 | a | ) |
Definition at line 54 of file node_math.h.
References floor.
Definition at line 86 of file node_math.h.
Definition at line 97 of file node_math.h.
References b, floor, and safe_divide().
Referenced by BKE_curveprofile_copy(), BKE_curveprofile_move_handle(), BKE_curveprofile_move_point(), interactive_value_update(), blender::ed::sculpt_paint::make_tex_snap(), radial_control_modal(), blender::ed::sculpt_paint::same_tex_snap(), snap_to_pipe_profile(), ui_color_snap_hue(), ui_do_but_HSVCIRCLE(), ui_do_but_HSVCUBE(), ui_do_but_NUM(), ui_do_but_UNITVEC(), ui_numedit_apply_snap(), ui_numedit_apply_snapf(), ui_numedit_but_CURVE(), ui_numedit_but_CURVEPROFILE(), ui_numedit_but_HSVCIRCLE(), ui_numedit_but_HSVCUBE(), ui_numedit_but_NUM(), ui_numedit_but_SLI(), and ui_numedit_but_UNITVEC().
Definition at line 32 of file node_math.h.
Definition at line 103 of file node_math.h.
References floor, max, and min.
Referenced by acf_fcurve_name(), achannel_is_part_of_disconnected_slot(), blender::bke::action_blend_read_data(), blender::bke::action_blend_write(), blender::bke::action_foreach_id(), blender::bke::action_free_data(), action_preview_render_prepare(), ANIM_animchannel_keyframes_loop(), ANIM_animdata_filter(), animchannels_delete_containers(), blender::ed::greasepencil::apply_eval_grease_pencil_data(), blender::ed::object::apply_objects_internal(), BKE_grease_pencil_has_curve_with_type(), BKE_grease_pencil_material_index_remove(), BKE_grease_pencil_material_index_used(), BKE_grease_pencil_material_remap(), BKE_grease_pencil_nomain_to_grease_pencil(), BKE_grease_pencil_point_coords_apply(), BKE_grease_pencil_point_coords_apply_with_mat4(), BKE_grease_pencil_point_coords_get(), BKE_grease_pencil_stroke_point_count(), BKE_grease_pencil_vgroup_name_update(), BKE_image_stamp_buf(), blf_font_wrap_apply(), blinn_specular(), BPy_IDGroup_MapDataToPy(), blender::bke::greasepencil::clear_vertex_groups(), click_select_channel_grease_pencil_layer_group(), convert_grease_pencil_stroke_hardness_to_softness(), blender::ed::greasepencil::copy_layer_group_content(), blender::io::usd::create_usd_preview_shader(), blender::bke::CurvesFieldContext::CurvesFieldContext(), blender::ed::greasepencil::undo::StepDrawingGeometryBase::decode_valid_drawingtype_at_index_ensure(), do_2d_mapping(), draw_nla_main_data(), ED_anim_ale_fcurve_delete(), ED_grease_pencil_join_objects_exec(), fix_curve_nurbs_knot_mode_custom(), blender::bke::GeometryFieldContext::GeometryFieldContext(), get_keyframe_extents(), blender::io::usd::get_node_tex_image_wrap(), blender::ed::object::grease_pencil_clear_from_vgroup(), grease_pencil_initialize_drawing_user_counts_after_read(), blender::ed::transform::grease_pencil_layer_apply_trans_data(), blender::bke::tests::ArmatureDeformTestBase::grease_pencil_test(), blender::ed::transform::grease_pencil_transdata_add_fake_drawing_users(), blender::ed::transform::grease_pencil_transdata_remove_fake_drawing_users(), idprop_py_from_idp_idparray(), blender::ed::greasepencil::join_object_with_active(), blender::ui::greasepencil::LayerViewItemDragController::LayerViewItemDragController(), metadata_box_height_get(), blender::ed::object::object_origin_set_exec(), blender::ed::animation::pastebuf_find_matching_copybuf_item(), blender::bke::bake::prepare_geometry_for_bake_recursive(), blender::io::usd::USDBasisCurvesReader::read_curve_sample(), rearrange_layered_action_slots(), blender::ed::vse::sequencer_write_copy_paste_file(), blender::io::grease_pencil::shift_to_bounds_center(), space_text_draw_wrapped(), svm_vector_math(), template_search_add_button_name(), txt_find_string(), ui_rna_collection_search_update_fn(), blender::bke::greasepencil::validate_drawing_vertex_groups(), versioning_grease_pencil_stroke_radii_scaling(), WM_cursor_grab_enable(), wm_macro_modal(), wm_operator_invoke(), wrap(), and blender::math::wrap_coord().
| point wrap | ( | point | value, |
| point | max, | ||
| point | min ) |
Definition at line 109 of file node_math.h.