Blender V5.0
gl_VertexShader Namespace Reference

Variables

const int gl_VertexID
const int gl_InstanceID
const int gl_BaseVertex
const int gpu_BaseInstance
const int gpu_InstanceIndex
float4 gl_Position = float4(0)
float gl_PointSize = 0
float gl_ClipDistance [6] = {0}
int gpu_Layer = 0
int gpu_ViewportIndex = 0

Variable Documentation

◆ gl_BaseVertex

const int gl_VertexShader::gl_BaseVertex
extern

◆ gl_ClipDistance

float gl_VertexShader::gl_ClipDistance[6] = {0}

Definition at line 28 of file gpu_shader_cxx_global.hh.

◆ gl_InstanceID

const int gl_VertexShader::gl_InstanceID
extern

◆ gl_PointSize

float gl_VertexShader::gl_PointSize = 0

Definition at line 27 of file gpu_shader_cxx_global.hh.

◆ gl_Position

float4 gl_VertexShader::gl_Position = float4(0)

Definition at line 26 of file gpu_shader_cxx_global.hh.

◆ gl_VertexID

const int gl_VertexShader::gl_VertexID
extern

◆ gpu_BaseInstance

const int gl_VertexShader::gpu_BaseInstance
extern

◆ gpu_InstanceIndex

const int gl_VertexShader::gpu_InstanceIndex
extern

◆ gpu_Layer

int gl_VertexShader::gpu_Layer = 0

Definition at line 29 of file gpu_shader_cxx_global.hh.

◆ gpu_ViewportIndex

int gl_VertexShader::gpu_ViewportIndex = 0

Definition at line 30 of file gpu_shader_cxx_global.hh.