Blender V5.0
node_geo_index_switch.cc File Reference
#include <fmt/format.h>
#include "node_geometry_util.hh"
#include "UI_interface_c.hh"
#include "UI_interface_layout.hh"
#include "UI_resources.hh"
#include "NOD_geo_index_switch.hh"
#include "NOD_rna_define.hh"
#include "NOD_socket.hh"
#include "NOD_socket_items_blend.hh"
#include "NOD_socket_items_ops.hh"
#include "NOD_socket_search_link.hh"
#include "RNA_enum_types.hh"
#include "RNA_prototypes.hh"
#include "BLO_read_write.hh"
#include "BKE_node_socket_value.hh"
#include "BKE_node_tree_reference_lifetimes.hh"

Go to the source code of this file.

Classes

class  blender::nodes::node_geo_index_switch_cc::IndexSwitchFunction
class  blender::nodes::node_geo_index_switch_cc::LazyFunctionForIndexSwitchNode

Namespaces

namespace  blender
namespace  blender::nodes
namespace  blender::nodes::node_geo_index_switch_cc

Functions

static void blender::nodes::node_geo_index_switch_cc::draw_item_socket (CustomSocketDrawParams &params, const int index)
static void blender::nodes::node_geo_index_switch_cc::node_declare (NodeDeclarationBuilder &b)
static void blender::nodes::node_geo_index_switch_cc::node_layout (uiLayout *layout, bContext *, PointerRNA *ptr)
static void blender::nodes::node_geo_index_switch_cc::node_layout_ex (uiLayout *layout, bContext *C, PointerRNA *ptr)
static void blender::nodes::node_geo_index_switch_cc::NODE_OT_index_switch_item_add (wmOperatorType *ot)
static void blender::nodes::node_geo_index_switch_cc::NODE_OT_index_switch_item_remove (wmOperatorType *ot)
static void blender::nodes::node_geo_index_switch_cc::node_operators ()
static void blender::nodes::node_geo_index_switch_cc::node_init (bNodeTree *, bNode *node)
static void blender::nodes::node_geo_index_switch_cc::node_gather_link_searches (GatherLinkSearchOpParams &params)
static void blender::nodes::node_geo_index_switch_cc::node_rna (StructRNA *srna)
static void blender::nodes::node_geo_index_switch_cc::node_free_storage (bNode *node)
static void blender::nodes::node_geo_index_switch_cc::node_copy_storage (bNodeTree *, bNode *dst_node, const bNode *src_node)
static bool blender::nodes::node_geo_index_switch_cc::node_insert_link (bke::NodeInsertLinkParams &params)
static void blender::nodes::node_geo_index_switch_cc::node_blend_write (const bNodeTree &, const bNode &node, BlendWriter &writer)
static void blender::nodes::node_geo_index_switch_cc::node_blend_read (bNodeTree &, bNode &node, BlendDataReader &reader)
static const bNodeSocketblender::nodes::node_geo_index_switch_cc::node_internally_linked_input (const bNodeTree &, const bNode &node, const bNodeSocket &)
static void blender::nodes::node_geo_index_switch_cc::register_node ()
std::unique_ptr< LazyFunctionblender::nodes::get_index_switch_node_lazy_function (const bNode &node, GeometryNodesLazyFunctionGraphInfo &lf_graph_info)

Variables

constexpr int blender::nodes::node_geo_index_switch_cc::value_inputs_start = 1