TEX_TEMPLATE DataVec texture(T, FltCoord, float=0.0f) RET
void preview_cache_set_gpu_display_texture(Scene *scene, int timeline_frame, int display_channel, gpu::Texture *texture)
void preview_cache_destroy(Scene *scene)
gpu::Texture * preview_cache_get_gpu_texture(Scene *scene, int timeline_frame, int display_channel)
void preview_cache_set_gpu_texture(Scene *scene, int timeline_frame, int display_channel, gpu::Texture *texture)
void preview_cache_invalidate(Scene *scene)
gpu::Texture * preview_cache_get_gpu_display_texture(Scene *scene, int timeline_frame, int display_channel)