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Blender V5.0
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#include <fmt/format.h>#include <sstream>#include "CLG_log.h"#include "vk_backend.hh"#include "vk_context.hh"#include "vk_device.hh"#include "vk_state_manager.hh"#include "vk_storage_buffer.hh"#include "vk_texture.hh"#include "vk_vertex_buffer.hh"#include "gpu_shader_dependency_private.hh"#include "GPU_capabilities.hh"#include "BLI_math_matrix_types.hh"#include "GHOST_C-api.h"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Macros | |
| #define | LOAD_FUNCTION(name) |
Variables | |
| static CLG_LogRef | LOG = {"gpu.vulkan"} |
Platform/driver/device information | |
| constexpr int32_t | blender::gpu::PCI_ID_NVIDIA = 0x10de |
| constexpr int32_t | blender::gpu::PCI_ID_INTEL = 0x8086 |
| constexpr int32_t | blender::gpu::PCI_ID_AMD = 0x1002 |
| constexpr int32_t | blender::gpu::PCI_ID_ATI = 0x1022 |
| constexpr int32_t | blender::gpu::PCI_ID_APPLE = 0x106b |
| #define LOAD_FUNCTION | ( | name | ) |
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static |
Definition at line 30 of file vk_device.cc.