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Blender V5.0
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#include <FN_multi_function_signature.hh>
Classes | |
| struct | ParamInfo |
Public Attributes | |
| const char * | function_name |
| Vector< ParamInfo > | params |
Definition at line 31 of file FN_multi_function_signature.hh.
| const char* blender::fn::multi_function::Signature::function_name |
The name should be statically allocated so that it lives longer than this signature. This is used instead of an #std::string because of the overhead when many functions are created. If the name of the function has to be more dynamic for debugging purposes, override #MultiFunction::debug_name() instead. Then the dynamic name will only be computed when it is actually needed.
Definition at line 45 of file FN_multi_function_signature.hh.
Definition at line 46 of file FN_multi_function_signature.hh.
Referenced by blender::fn::multi_function::add_sliced_parameters().