Blender V5.0
blender::ed::transform::SnapObjectHitDepth Struct Reference

#include <ED_transform_snap_object_context.hh>

Public Attributes

SnapObjectHitDepthnext
SnapObjectHitDepthprev
float depth
float co [3]
unsigned int ob_uuid

Detailed Description

used for storing multiple hits

Definition at line 45 of file ED_transform_snap_object_context.hh.

Member Data Documentation

◆ co

float blender::ed::transform::SnapObjectHitDepth::co[3]

◆ depth

◆ next

SnapObjectHitDepth* blender::ed::transform::SnapObjectHitDepth::next

◆ ob_uuid

unsigned int blender::ed::transform::SnapObjectHitDepth::ob_uuid

Needed to tell which ray-cast this was part of, the same object may be part of many ray-casts when dupli's are used.

Definition at line 55 of file ED_transform_snap_object_context.hh.

Referenced by blender::ed::transform::hit_depth_create(), and blender::ed::transform::peelObjectsTransform().

◆ prev

SnapObjectHitDepth * blender::ed::transform::SnapObjectHitDepth::prev

Definition at line 46 of file ED_transform_snap_object_context.hh.


The documentation for this struct was generated from the following file: