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Blender V5.0
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#include <ED_transform_snap_object_context.hh>
Public Attributes | |
| SnapObjectHitDepth * | next |
| SnapObjectHitDepth * | prev |
| float | depth |
| float | co [3] |
| unsigned int | ob_uuid |
used for storing multiple hits
Definition at line 45 of file ED_transform_snap_object_context.hh.
| float blender::ed::transform::SnapObjectHitDepth::co[3] |
Definition at line 49 of file ED_transform_snap_object_context.hh.
Referenced by blender::ed::transform::hit_depth_create(), and blender::ed::transform::peelObjectsTransform().
| float blender::ed::transform::SnapObjectHitDepth::depth |
Definition at line 48 of file ED_transform_snap_object_context.hh.
Referenced by blender::ed::transform::hit_depth_cmp(), blender::ed::transform::hit_depth_create(), and blender::ed::transform::peelObjectsTransform().
| SnapObjectHitDepth* blender::ed::transform::SnapObjectHitDepth::next |
Definition at line 46 of file ED_transform_snap_object_context.hh.
Referenced by blender::ed::transform::peelObjectsTransform().
| unsigned int blender::ed::transform::SnapObjectHitDepth::ob_uuid |
Needed to tell which ray-cast this was part of, the same object may be part of many ray-casts when dupli's are used.
Definition at line 55 of file ED_transform_snap_object_context.hh.
Referenced by blender::ed::transform::hit_depth_create(), and blender::ed::transform::peelObjectsTransform().
| SnapObjectHitDepth * blender::ed::transform::SnapObjectHitDepth::prev |
Definition at line 46 of file ED_transform_snap_object_context.hh.