Blender V5.0
eevee_raytrace.cc File Reference
#include "GPU_debug.hh"
#include "eevee_instance.hh"
#include "eevee_raytrace.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::eevee

Macros

#define PASS_VARIATION(_pass_name, _index, _suffix)

Detailed Description

The ray-tracing module class handles ray generation, scheduling, tracing and denoising.

Definition in file eevee_raytrace.cc.

Macro Definition Documentation

◆ PASS_VARIATION

#define PASS_VARIATION ( _pass_name,
_index,
_suffix )
Value:
((_index == 0) ? _pass_name##reflect##_suffix : \
(_index == 1) ? _pass_name##refract##_suffix : \
_pass_name##diffuse##_suffix)
VecBase< T, D > refract(VecOp< T, D >, VecOp< T, D >, float) RET
VecBase< T, D > reflect(VecOp< T, D >, VecOp< T, D >) RET