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Blender V5.0
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box-box collision detection More...
#include <btBox2dBox2dCollisionAlgorithm.h>
Inherits btActivatingCollisionAlgorithm.
Classes | |
| struct | CreateFunc |
Additional Inherited Members | |
| Protected Member Functions inherited from btActivatingCollisionAlgorithm | |
| btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
| btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | |
| Protected Attributes inherited from btCollisionAlgorithm | |
| btDispatcher * | m_dispatcher |
box-box collision detection
Definition at line 27 of file btBox2dBox2dCollisionAlgorithm.h.
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inline |
Definition at line 33 of file btBox2dBox2dCollisionAlgorithm.h.
References btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm().
Referenced by btBox2dBox2dCollisionAlgorithm::CreateFunc::CreateCollisionAlgorithm().
| btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm | ( | btPersistentManifold * | mf, |
| const btCollisionAlgorithmConstructionInfo & | ci, | ||
| const btCollisionObjectWrapper * | body0Wrap, | ||
| const btCollisionObjectWrapper * | body1Wrap ) |
Definition at line 29 of file btBox2dBox2dCollisionAlgorithm.cpp.
References btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm(), btPersistentManifold(), false, btCollisionObjectWrapper::getCollisionObject(), and btCollisionAlgorithm::m_dispatcher.
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virtual |
Definition at line 41 of file btBox2dBox2dCollisionAlgorithm.cpp.
References btCollisionAlgorithm::m_dispatcher.
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Implements btCollisionAlgorithm.
Definition at line 72 of file btBox2dBox2dCollisionAlgorithm.cpp.
References btCollisionObject.
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inlinevirtual |
Implements btCollisionAlgorithm.
Definition at line 44 of file btBox2dBox2dCollisionAlgorithm.h.
References btAlignedObjectArray< T >::push_back().
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Implements btCollisionAlgorithm.
Definition at line 53 of file btBox2dBox2dCollisionAlgorithm.cpp.
References b2CollidePolygons(), btBox2dShape(), btCollisionObjectWrapper::getCollisionShape(), btCollisionObjectWrapper::getWorldTransform(), btManifoldResult::refreshContactPoints(), and btManifoldResult::setPersistentManifold().