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Blender V5.0
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#include "BLI_compiler_attrs.h"Go to the source code of this file.
Classes | |
| struct | TexResult |
Functions | |
| bool | RE_texture_evaluate (const struct MTex *mtex, const float vec[3], int thread, struct ImagePool *pool, bool skip_load_image, bool texnode_preview, float *r_intensity, float r_rgba[4]) ATTR_NONNULL(1 |
| bool float | texture_value_blend (float tex, float out, float fact, float facg, int blendtype) |
| void | RE_texture_rng_init (void) |
| void | RE_texture_rng_exit (void) |
| void | ibuf_sample (struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]) |
| int | multitex_ext (struct Tex *tex, const float texvec[3], struct TexResult *texres, short thread, struct ImagePool *pool, bool scene_color_manage, bool skip_load_image) |
| int | multitex_ext_safe (struct Tex *tex, const float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, bool skip_load_image) |
| int | multitex_nodes (struct Tex *tex, const float texvec[3], struct TexResult *texres, short thread, short which_output, const struct MTex *mtex, struct ImagePool *pool) |
This include is for non-render pipeline exports (still old cruft here).
Definition in file RE_texture.h.
Definition at line 770 of file texture_image.cc.
References copy_v4_v4(), AFData::dxt, AFData::dyt, ewa_eval(), AFData::extflag, AFData::intpol, result, TexResult::trgba, and TXC_EXTD.
| int multitex_ext | ( | struct Tex * | tex, |
| const float | texvec[3], | ||
| struct TexResult * | texres, | ||
| short | thread, | ||
| struct ImagePool * | pool, | ||
| bool | scene_color_manage, | ||
| bool | skip_load_image ) |
WARNING(@ideasman42): if the texres's values are not declared zero, check the return value to be sure the color values are set before using the r/g/b values, otherwise you may use uninitialized values.
Use it for stuff which is out of render pipeline.
Definition at line 923 of file texture_procedural.cc.
References multitex_nodes_intern().
Referenced by do_texture_effector().
| int multitex_ext_safe | ( | struct Tex * | tex, |
| const float | texvec[3], | ||
| struct TexResult * | texres, | ||
| struct ImagePool * | pool, | ||
| bool | scene_color_manage, | ||
| bool | skip_load_image ) |
Nodes disabled. extern-tex doesn't support nodes (#ntreeBeginExec() can't be called when rendering is going on).
Use it for stuff which is out of render pipeline.
Definition at line 944 of file texture_procedural.cc.
References multitex_nodes_intern().
Referenced by BKE_texture_get_value_ex(), dynamic_paint_set_init_color_tex_to_imseq_cb(), and dynamic_paint_set_init_color_tex_to_vcol_cb().
| int multitex_nodes | ( | struct Tex * | tex, |
| const float | texvec[3], | ||
| struct TexResult * | texres, | ||
| short | thread, | ||
| short | which_output, | ||
| const struct MTex * | mtex, | ||
| struct ImagePool * | pool ) |
Only for internal node usage.
this is called from the shader and texture nodes Use it from render pipeline only!
| void RE_texture_rng_exit | ( | void | ) |
Definition at line 42 of file texture_procedural.cc.
References BLI_rng_threaded_free(), and random_tex_array.
Referenced by BKE_blender_free().
| void RE_texture_rng_init | ( | void | ) |
Definition at line 37 of file texture_procedural.cc.
References BLI_rng_threaded_new(), and random_tex_array.
Referenced by main().
| in | Destination |
| tex | Texture. |
| out | Previous color. |
| fact | Texture strength. |
| facg | Button strength value. |
Definition at line 957 of file texture_procedural.cc.
References ATTR_FALLTHROUGH, fabsf, in, max_ff(), min_ff(), MTEX_ADD, MTEX_BLEND, MTEX_DARK, MTEX_DIFF, MTEX_DIV, MTEX_LIGHT, MTEX_LIN_LIGHT, MTEX_MUL, MTEX_OVERLAY, MTEX_SCREEN, MTEX_SOFT_LIGHT, MTEX_SUB, and out.
Referenced by get_cpa_texture(), and psys_get_texture().