Blender V5.0
FMod_Noise Struct Reference

#include <DNA_anim_types.h>

Public Attributes

float size
float strength
float phase
float offset
float roughness
float lacunarity
short depth
short modification
char legacy_noise
char _pad [3]

Detailed Description

Definition at line 162 of file DNA_anim_types.h.

Member Data Documentation

◆ _pad

char FMod_Noise::_pad[3]

Definition at line 173 of file DNA_anim_types.h.

◆ depth

short FMod_Noise::depth

Definition at line 170 of file DNA_anim_types.h.

◆ lacunarity

float FMod_Noise::lacunarity

Definition at line 168 of file DNA_anim_types.h.

◆ legacy_noise

char FMod_Noise::legacy_noise

Definition at line 172 of file DNA_anim_types.h.

◆ modification

short FMod_Noise::modification

Definition at line 171 of file DNA_anim_types.h.

◆ offset

float FMod_Noise::offset

Definition at line 166 of file DNA_anim_types.h.

◆ phase

float FMod_Noise::phase

Definition at line 165 of file DNA_anim_types.h.

◆ roughness

float FMod_Noise::roughness

Definition at line 167 of file DNA_anim_types.h.

◆ size

float FMod_Noise::size

Definition at line 163 of file DNA_anim_types.h.

◆ strength

float FMod_Noise::strength

Definition at line 164 of file DNA_anim_types.h.


The documentation for this struct was generated from the following file: