Blender V5.0
blender::io::hydra::HydraSceneDelegate::ShadingSettings Struct Reference

#include <hydra_scene_delegate.hh>

Public Member Functions

bool operator== (const ShadingSettings &other) const

Public Attributes

bool use_scene_lights = true
bool use_scene_world = true
std::string studiolight_name
float studiolight_rotation
float studiolight_intensity

Detailed Description

Definition at line 39 of file hydra_scene_delegate.hh.

Member Function Documentation

◆ operator==()

bool blender::io::hydra::HydraSceneDelegate::ShadingSettings::operator== ( const ShadingSettings & other) const

Member Data Documentation

◆ studiolight_intensity

float blender::io::hydra::HydraSceneDelegate::ShadingSettings::studiolight_intensity

Definition at line 44 of file hydra_scene_delegate.hh.

Referenced by operator==().

◆ studiolight_name

std::string blender::io::hydra::HydraSceneDelegate::ShadingSettings::studiolight_name

Definition at line 42 of file hydra_scene_delegate.hh.

Referenced by operator==().

◆ studiolight_rotation

float blender::io::hydra::HydraSceneDelegate::ShadingSettings::studiolight_rotation

Definition at line 43 of file hydra_scene_delegate.hh.

Referenced by operator==().

◆ use_scene_lights

bool blender::io::hydra::HydraSceneDelegate::ShadingSettings::use_scene_lights = true

Definition at line 40 of file hydra_scene_delegate.hh.

Referenced by operator==().

◆ use_scene_world

bool blender::io::hydra::HydraSceneDelegate::ShadingSettings::use_scene_world = true

Definition at line 41 of file hydra_scene_delegate.hh.

Referenced by operator==().


The documentation for this struct was generated from the following files: