Blender V5.0
NOD_texture.h
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "BKE_node.hh"
12
14
15void ntreeTexCheckCyclics(struct bNodeTree *ntree);
16struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
18int ntreeTexExecTree(struct bNodeTree *ntree,
19 struct TexResult *target,
20 const float co[3],
21 short thread,
22 const struct Tex *tex,
23 short which_output,
24 int cfra,
25 int preview,
26 struct MTex *mtex);
int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, const float co[3], short thread, const struct Tex *tex, short which_output, int cfra, int preview, struct MTex *mtex)
struct blender::bke::bNodeTreeType * ntreeType_Texture
void ntreeTexEndExecTree(struct bNodeTreeExec *exec)
void ntreeTexCheckCyclics(struct bNodeTree *ntree)
struct bNodeTreeExec * ntreeTexBeginExecTree(struct bNodeTree *ntree)
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)