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Blender V5.0
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#include "../asset/ED_asset_catalog.hh"#include "../asset/ED_asset_library.hh"#include "../asset/ED_asset_list.hh"#include "../asset/ED_asset_mark_clear.hh"#include "../asset/ED_asset_temp_id_consumer.hh"#include "../asset/ED_asset_type.hh"#include "../asset/ED_asset_filter.hh"#include "../asset/ED_asset_import.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::asset |
Typedefs | |
| using | BIFIconID = int |
Functions | |
| void | blender::ed::asset::asset_tooltip (const asset_system::AssetRepresentation &asset, uiTooltipData &tip, const bool include_name) |
| BIFIconID | blender::ed::asset::asset_preview_icon_id (const asset_system::AssetRepresentation &asset) |
| BIFIconID | blender::ed::asset::asset_preview_or_icon (const asset_system::AssetRepresentation &asset) |
| void | blender::ed::asset::operatortypes_asset () |
| const bUserAssetLibrary * | blender::ed::asset::get_asset_library_from_opptr (PointerRNA &ptr) |
| AssetLibraryReference | blender::ed::asset::get_asset_library_ref_from_opptr (PointerRNA &ptr) |
| void | blender::ed::asset::visit_library_catalogs_catalog_for_search (const Main &bmain, const AssetLibraryReference lib, const StringRef edit_text, const FunctionRef< void(StringPropertySearchVisitParams)> visit_fn) |
The public API for assets is defined in dedicated headers. This is a utility file that just includes all of these.
Definition in file ED_asset.hh.
| using BIFIconID = int |
From UI_resources.hh.
Type that fits all compile time and dynamic icon-ids.
Definition at line 28 of file ED_asset.hh.