19 .
description(
"Horizontal resolution of the sphere");
21 "The number of horizontal rings");
26 .description(
"Distance from the generated points to the origin");
33 const int segments_num =
params.extract_input<
int>(
"Segments");
34 const int rings_num =
params.extract_input<
int>(
"Rings");
35 if (segments_num < 3 || rings_num < 2) {
36 if (segments_num < 3) {
42 params.set_default_remaining_outputs();
46 const float radius =
params.extract_input<
float>(
"Radius");
48 std::optional<std::string> uv_map_id =
params.get_output_anonymous_attribute_id_if_needed(
63 "Generate a spherical mesh with quads, except for triangles at the top and bottom";
General operations, lookup, etc. for materials.
void BKE_id_material_eval_ensure_default_slot(ID *id)
#define NODE_CLASS_GEOMETRY
#define GEO_NODE_MESH_PRIMITIVE_UV_SPHERE
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void node_register_type(bNodeType &ntype)
Mesh * create_uv_sphere_mesh(float radius, int segments, int rings, std::optional< StringRef > uv_map_id)
static void node_register()
static void node_declare(NodeDeclarationBuilder &b)
static void node_geo_exec(GeoNodeExecParams params)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
std::string ui_description
NodeGeometryExecFunction geometry_node_execute
const char * enum_name_legacy
NodeDeclareFunction declare
static GeometrySet from_mesh(Mesh *mesh, GeometryOwnershipType ownership=GeometryOwnershipType::Owned)