|
| void | blender::draw::mesh_render_data_update_loose_geom (MeshRenderData &mr, MeshBufferCache &cache) |
| uint2 | blender::draw::edge_from_corners (const IndexRange face, const int corner) |
| template<typename T> |
| void | blender::draw::extract_mesh_loose_edge_data (const Span< T > vert_data, const Span< int2 > edges, const Span< int > loose_edges, MutableSpan< T > gpu_data) |
| gpu::VertBufPtr | blender::draw::extract_positions (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_positions_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBufPtr *orco_vbo) |
| gpu::VertBufPtr | blender::draw::extract_face_dots_position (const MeshRenderData &mr) |
| void | blender::draw::extract_face_dots_subdiv (const DRWSubdivCache &subdiv_cache, gpu::VertBufPtr &fdots_pos, gpu::VertBufPtr *fdots_nor, gpu::IndexBufPtr &fdots) |
| gpu::VertBufPtr | blender::draw::extract_normals (const MeshRenderData &mr, bool use_hq) |
| gpu::VertBufPtr | blender::draw::extract_normals_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::VertBuf &pos) |
| gpu::VertBufPtr | blender::draw::extract_vert_normals (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_face_dot_normals (const MeshRenderData &mr, bool use_hq) |
| gpu::VertBufPtr | blender::draw::extract_edge_factor (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_edge_factor_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &pos) |
| gpu::IndexBufPtr | blender::draw::extract_tris (const MeshRenderData &mr, const SortedFaceData &face_sorted) |
| void | blender::draw::create_material_subranges (const SortedFaceData &face_sorted, gpu::IndexBuf &tris_ibo, MutableSpan< gpu::IndexBufPtr > ibos) |
| gpu::IndexBufPtr | blender::draw::extract_tris_subdiv (const DRWSubdivCache &subdiv_cache, MeshBatchCache &cache) |
| void | blender::draw::extract_lines (const MeshRenderData &mr, gpu::IndexBufPtr *lines, gpu::IndexBufPtr *lines_loose, bool &no_loose_wire) |
| void | blender::draw::extract_lines_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::IndexBufPtr *lines, gpu::IndexBufPtr *lines_loose, bool &no_loose_wire) |
| gpu::IndexBufPtr | blender::draw::extract_points (const MeshRenderData &mr) |
| gpu::IndexBufPtr | blender::draw::extract_points_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| gpu::VertBufPtr | blender::draw::extract_edit_data (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_edit_data_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| gpu::VertBufPtr | blender::draw::extract_tangents (const MeshRenderData &mr, const MeshBatchCache &cache, bool use_hq) |
| gpu::VertBufPtr | blender::draw::extract_tangents_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache) |
| gpu::VertBufPtr | blender::draw::extract_vert_index (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_edge_index (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_face_index (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_face_dot_index (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_vert_index_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_edge_index_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_face_index_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_weights (const MeshRenderData &mr, const MeshBatchCache &cache) |
| gpu::VertBufPtr | blender::draw::extract_weights_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache) |
| gpu::IndexBufPtr | blender::draw::extract_face_dots (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_face_dots_uv (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_face_dots_edituv_data (const MeshRenderData &mr) |
| gpu::IndexBufPtr | blender::draw::extract_lines_paint_mask (const MeshRenderData &mr) |
| gpu::IndexBufPtr | blender::draw::extract_lines_paint_mask_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| gpu::IndexBufPtr | blender::draw::extract_lines_adjacency (const MeshRenderData &mr, bool &r_is_manifold) |
| gpu::IndexBufPtr | blender::draw::extract_lines_adjacency_subdiv (const DRWSubdivCache &subdiv_cache, bool &r_is_manifold) |
| gpu::VertBufPtr | blender::draw::extract_uv_maps (const MeshRenderData &mr, const MeshBatchCache &cache) |
| gpu::VertBufPtr | blender::draw::extract_uv_maps_subdiv (const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache) |
| gpu::VertBufPtr | blender::draw::extract_edituv_stretch_area (const MeshRenderData &mr, float &tot_area, float &tot_uv_area) |
| gpu::VertBufPtr | blender::draw::extract_edituv_stretch_area_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, float &tot_area, float &tot_uv_area) |
| gpu::VertBufPtr | blender::draw::extract_edituv_stretch_angle (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_edituv_stretch_angle_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache) |
| gpu::VertBufPtr | blender::draw::extract_mesh_analysis (const MeshRenderData &mr, const float4x4 &object_to_world) |
| gpu::VertBufPtr | blender::draw::extract_skin_roots (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_sculpt_data (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_sculpt_data_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| gpu::VertBufPtr | blender::draw::extract_orco (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_paint_overlay_flags (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_paint_overlay_flags_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| const CustomData & | blender::draw::mesh_cd_vdata_get_from_mesh (const Mesh &mesh) |
| const CustomData & | blender::draw::mesh_cd_edata_get_from_mesh (const Mesh &mesh) |
| const CustomData & | blender::draw::mesh_cd_pdata_get_from_mesh (const Mesh &mesh) |
| const CustomData & | blender::draw::mesh_cd_ldata_get_from_mesh (const Mesh &mesh) |
| MeshRenderData | blender::draw::mesh_render_data_create (Object &object, Mesh &mesh, const bool is_editmode, const bool is_paint_mode, const bool do_final, const bool do_uvedit, const bool use_hide, const ToolSettings *ts) |
| void | blender::draw::mesh_render_data_update_corner_normals (MeshRenderData &mr) |
| void | blender::draw::mesh_render_data_update_face_normals (MeshRenderData &mr) |
Contains face indices sorted based on their material.
|
| const SortedFaceData & | blender::draw::mesh_render_data_faces_sorted_ensure (const MeshRenderData &mr, MeshBufferCache &cache) |
| void | blender::draw::mesh_render_data_face_flag (const MeshRenderData &mr, const BMFace *efa, const BMUVOffsets &offsets, EditLoopData &eattr) |
| void | blender::draw::mesh_render_data_loop_flag (const MeshRenderData &mr, const BMLoop *l, const BMUVOffsets &offsets, EditLoopData &eattr) |
| void | blender::draw::mesh_render_data_loop_edge_flag (const MeshRenderData &mr, const BMLoop *l, const BMUVOffsets &offsets, EditLoopData &eattr) |
| gpu::VertBufPtr | blender::draw::extract_edituv_data (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_edituv_data_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_tris (const MeshRenderData &mr, bool edit_uvs) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_tris_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_lines (const MeshRenderData &mr, UvExtractionMode mode) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_lines_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, UvExtractionMode mode) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_points (const MeshRenderData &mr) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_points_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache) |
| gpu::IndexBufPtr | blender::draw::extract_edituv_face_dots (const MeshRenderData &mr) |
| gpu::VertBufPtr | blender::draw::extract_attribute (const MeshRenderData &mr, StringRef name) |
| gpu::VertBufPtr | blender::draw::extract_attribute_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, StringRef name) |
| gpu::VertBufPtr | blender::draw::extract_attr_viewer (const MeshRenderData &mr) |
Extraction of Mesh data into VBO to feed to GPU.
Definition in file extract_mesh.hh.