Blender
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source
blender
compositor
utilities
COM_utilities_oidn.hh
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/* SPDX-FileCopyrightText: 2025 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#ifdef WITH_OPENIMAGEDENOISE
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# include "
BLI_span.hh
"
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# include "
COM_context.hh
"
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# include <OpenImageDenoise/oidn.hpp>
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namespace
blender::compositor
{
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/* Create an appropriate device based on the device preferences in the given context. Special
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* attention is given to GPU devices, as multiple GPUs could exist, so the same GPU device used in
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* the active GPU context is chosen. If no GPU context is active, OIDN chooses the best device,
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* which is typically the fastest in the system. Such device selection makes execution more
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* predictable and allows interoperability across APIs. */
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oidn::DeviceRef create_oidn_device(
const
Context
&context);
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/* Creates a buffer on the given device that represents the given image. If the device can access
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* host-side data, the returned buffer is a simple wrapper around the data, otherwise, the data is
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* copied to a device-only buffer. It is thus expected that the given image data will outlive the
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* returned buffer. */
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oidn::BufferRef create_oidn_buffer(
const
oidn::DeviceRef &device,
const
MutableSpan<float> image);
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}
// namespace blender::compositor
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#endif
BLI_span.hh
COM_context.hh
blender::compositor::Context
Definition
COM_context.hh:44
blender::compositor
Definition
BKE_node.hh:77
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