Blender V5.0
blender::gpu::MTLComputePipelineStateDescriptor Struct Reference

#include <mtl_pso_descriptor_state.hh>

Public Member Functions

 MTLComputePipelineStateDescriptor ()=default
 MTLComputePipelineStateDescriptor (Vector< shader::SpecializationConstant::Value > values)
bool operator== (const MTLComputePipelineStateDescriptor &other) const
uint64_t hash () const

Public Attributes

SpecializationStateDescriptor specialization_state

Detailed Description

Definition at line 301 of file mtl_pso_descriptor_state.hh.

Constructor & Destructor Documentation

◆ MTLComputePipelineStateDescriptor() [1/2]

blender::gpu::MTLComputePipelineStateDescriptor::MTLComputePipelineStateDescriptor ( )
default

Referenced by operator==().

◆ MTLComputePipelineStateDescriptor() [2/2]

blender::gpu::MTLComputePipelineStateDescriptor::MTLComputePipelineStateDescriptor ( Vector< shader::SpecializationConstant::Value > values)
inline

Definition at line 307 of file mtl_pso_descriptor_state.hh.

References specialization_state.

Member Function Documentation

◆ hash()

uint64_t blender::gpu::MTLComputePipelineStateDescriptor::hash ( ) const
inline

Definition at line 318 of file mtl_pso_descriptor_state.hh.

References specialization_state.

◆ operator==()

bool blender::gpu::MTLComputePipelineStateDescriptor::operator== ( const MTLComputePipelineStateDescriptor & other) const
inline

Member Data Documentation

◆ specialization_state

SpecializationStateDescriptor blender::gpu::MTLComputePipelineStateDescriptor::specialization_state

The documentation for this struct was generated from the following file: