Blender V5.0
ProfilingState Struct Reference

#include <profiling.h>

Public Attributes

volatile uint32_t event = PROFILING_UNKNOWN
volatile int32_t shader = -1
volatile int32_t object = -1
volatile bool active = false
vector< uint64_tshader_hits
vector< uint64_tobject_hits

Detailed Description

Definition at line 61 of file profiling.h.

Member Data Documentation

◆ active

volatile bool ProfilingState::active = false

Definition at line 65 of file profiling.h.

◆ event

volatile uint32_t ProfilingState::event = PROFILING_UNKNOWN

Definition at line 62 of file profiling.h.

◆ object

volatile int32_t ProfilingState::object = -1

Definition at line 64 of file profiling.h.

◆ object_hits

vector<uint64_t> ProfilingState::object_hits

Definition at line 68 of file profiling.h.

◆ shader

volatile int32_t ProfilingState::shader = -1

Definition at line 63 of file profiling.h.

◆ shader_hits

vector<uint64_t> ProfilingState::shader_hits

Definition at line 67 of file profiling.h.


The documentation for this struct was generated from the following file: