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Blender V5.0
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#include <profiling.h>
Public Attributes | |
| volatile uint32_t | event = PROFILING_UNKNOWN |
| volatile int32_t | shader = -1 |
| volatile int32_t | object = -1 |
| volatile bool | active = false |
| vector< uint64_t > | shader_hits |
| vector< uint64_t > | object_hits |
Definition at line 61 of file profiling.h.
| volatile bool ProfilingState::active = false |
Definition at line 65 of file profiling.h.
| volatile uint32_t ProfilingState::event = PROFILING_UNKNOWN |
Definition at line 62 of file profiling.h.
| volatile int32_t ProfilingState::object = -1 |
Definition at line 64 of file profiling.h.
Definition at line 68 of file profiling.h.
| volatile int32_t ProfilingState::shader = -1 |
Definition at line 63 of file profiling.h.
Definition at line 67 of file profiling.h.