Blender V5.0
NOD_geo_closure.hh File Reference
#include "DNA_node_types.h"
#include "NOD_socket_items.hh"

Go to the source code of this file.

Classes

struct  blender::nodes::ClosureInputItemsAccessor
struct  blender::nodes::ClosureInputItemsAccessor::operator_idnames
struct  blender::nodes::ClosureInputItemsAccessor::ui_idnames
struct  blender::nodes::ClosureInputItemsAccessor::rna_names
struct  blender::nodes::ClosureOutputItemsAccessor
struct  blender::nodes::ClosureOutputItemsAccessor::operator_idnames
struct  blender::nodes::ClosureOutputItemsAccessor::ui_idnames
struct  blender::nodes::ClosureOutputItemsAccessor::rna_names
struct  blender::nodes::EvaluateClosureInputItemsAccessor
struct  blender::nodes::EvaluateClosureInputItemsAccessor::operator_idnames
struct  blender::nodes::EvaluateClosureInputItemsAccessor::ui_idnames
struct  blender::nodes::EvaluateClosureInputItemsAccessor::rna_names
struct  blender::nodes::EvaluateClosureOutputItemsAccessor
struct  blender::nodes::EvaluateClosureOutputItemsAccessor::operator_idnames
struct  blender::nodes::EvaluateClosureOutputItemsAccessor::ui_idnames
struct  blender::nodes::EvaluateClosureOutputItemsAccessor::rna_names

Namespaces

namespace  blender
namespace  blender::nodes

Functions

bool blender::nodes::socket_type_supported_in_closure (const eNodeSocketDatatype socket_type, const int ntree_type)
const bNodeSocketblender::nodes::evaluate_closure_node_internally_linked_input (const bNodeSocket &output_socket)