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Blender V5.0
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#include <DNA_screen_types.h>
Public Attributes | |
| struct TransformOrientation * | next |
| struct TransformOrientation * | prev |
| char | name [64] |
| float | mat [3][3] |
| char | _pad [4] |
Definition at line 380 of file DNA_screen_types.h.
| char TransformOrientation::_pad[4] |
Definition at line 384 of file DNA_screen_types.h.
| float TransformOrientation::mat[3][3] |
Definition at line 383 of file DNA_screen_types.h.
Referenced by blender::ed::transform::addMatrixSpace(), and blender::ed::transform::applyTransformOrientation().
| char TransformOrientation::name[64] |
| struct TransformOrientation* TransformOrientation::next |
Definition at line 381 of file DNA_screen_types.h.
| struct TransformOrientation * TransformOrientation::prev |
Definition at line 381 of file DNA_screen_types.h.