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Blender V5.0
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#include "kernel/globals.h"#include "kernel/geom/attribute.h"#include "kernel/geom/object.h"#include "kernel/geom/primitive.h"#include "kernel/svm/util.h"#include "kernel/util/differential.h"Go to the source code of this file.
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| CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_enter_bump_eval (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint offset) |
| ccl_device_noinline void | svm_node_leave_bump_eval (ccl_private ShaderData *sd, ccl_private float *stack, const uint offset) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_enter_bump_eval | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| const uint | offset ) |
Definition at line 21 of file bump.h.
References ATTR_STD_NORMAL_UNDISPLACED, ATTR_STD_NOT_FOUND, ATTR_STD_POSITION_UNDISPLACED, ccl_device_noinline, ccl_private, differential_make_compact(), dual< float3 >::dx, dual< float3 >::dy, find_attribute(), i, N, object_normal_transform(), object_position_transform(), AttributeDescriptor::offset, primitive_surface_attribute(), safe_normalize(), SD_BACKFACING, stack_store_float(), stack_store_float3(), and dual< float3 >::val.
Referenced by svm_eval_nodes().
| ccl_device_noinline void svm_node_leave_bump_eval | ( | ccl_private ShaderData * | sd, |
| ccl_private float * | stack, | ||
| const uint | offset ) |
Definition at line 63 of file bump.h.
References ccl_device_noinline, ccl_private, stack_load_float(), and stack_load_float3().
Referenced by svm_eval_nodes().