Blender V5.0
blender::draw::Manager Member List

This is the complete list of members for blender::draw::Manager, including all inherited members.

acquire_texture(gpu::Texture *texture)blender::draw::Managerinline
acquired_texturesblender::draw::Manager
attributes_bufblender::draw::Manager
begin_sync(Object *object_active=nullptr)blender::draw::Manager
bounds_bufblender::draw::Manager
compute_visibility(View &view)blender::draw::Manager
data_debug()blender::draw::Manager
debug_bind()blender::draw::Manager
end_sync()blender::draw::Manager
ensure_visibility(View &view)blender::draw::Manager
extract_object_attributes(ResourceHandle handle, const ObjectRef &ref, const GPUMaterial *material)blender::draw::Managerinline
extract_object_attributes(ResourceHandle handle, const ObjectRef &ref, Span< GPUMaterial * > materials)blender::draw::Managerinline
generate_commands(PassMain &pass, View &view)blender::draw::Manager
generate_commands(PassSortable &pass, View &view)blender::draw::Manager
generate_commands(PassSimple &pass)blender::draw::Manager
infos_bufblender::draw::Manager
layer_attributesblender::draw::Manager
layer_attributes_bufblender::draw::Manager
Manager()blender::draw::Managerinline
matrix_bufblender::draw::Manager
register_layer_attributes(GPUMaterial *material)blender::draw::Managerinline
resource_bind()blender::draw::Manager
resource_handle(const ObjectRef &ref, float inflate_bounds=0.0f)blender::draw::Managerinline
resource_handle(const ObjectRef &ref, const float4x4 *model_matrix, const float3 *bounds_center, const float3 *bounds_half_extent)blender::draw::Managerinline
resource_handle(const float4x4 &model_matrix)blender::draw::Managerinline
resource_handle(const float4x4 &model_matrix, const float3 &bounds_center, const float3 &bounds_half_extent)blender::draw::Managerinline
resource_handle_count() constblender::draw::Managerinline
resource_handle_for_psys(const ObjectRef &ref, const float4x4 &model_matrix)blender::draw::Managerinline
submit(PassSimple &pass, View &view)blender::draw::Manager
submit(PassMain &pass, View &view)blender::draw::Manager
submit(PassSortable &pass, View &view)blender::draw::Manager
submit(PassSimple &pass, bool inverted_view=false)blender::draw::Manager
submit_debug(PassSimple &pass, View &view)blender::draw::Manager
submit_debug(PassMain &pass, View &view)blender::draw::Manager
submit_only(PassMain &pass, View &view)blender::draw::Manager
unique_handle(const ObjectRef &ref)blender::draw::Managerinline
unique_handle_for_sculpt(const ObjectRef &ref)blender::draw::Manager
update_handle_bounds(ResourceHandle handle, const ObjectRef &ref, float inflate_bounds=0.0f)blender::draw::Managerinline
warm_shader_specialization(PassMain &pass)blender::draw::Manager
warm_shader_specialization(PassSimple &pass)blender::draw::Manager
~Manager()blender::draw::Manager