Blender V5.0
usd_asset_utils.hh File Reference
#include "usd.hh"
#include <string>
#include <pxr/usd/usd/common.h>

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Namespaces

namespace  blender
namespace  blender::io
namespace  blender::io::usd

Functions

bool blender::io::usd::copy_asset (const std::string &src, const std::string &dst, eUSDTexNameCollisionMode name_collision_mode, ReportList *reports)
bool blender::io::usd::asset_exists (const std::string &path)
std::string blender::io::usd::import_asset (const std::string &src, const char *import_dir, eUSDTexNameCollisionMode name_collision_mode, ReportList *reports)
bool blender::io::usd::is_udim_path (const std::string &path)
std::string blender::io::usd::get_export_textures_dir (const pxr::UsdStageRefPtr stage)
bool blender::io::usd::should_import_asset (const std::string &path)
bool blender::io::usd::paths_equal (const std::string &path1, const std::string &path2)
const char * blender::io::usd::temp_textures_dir ()
bool blender::io::usd::write_to_path (const void *data, size_t size, const std::string &path, ReportList *reports)
void blender::io::usd::ensure_usd_source_path_prop (const std::string &path, ID *id)
std::string blender::io::usd::get_usd_source_path (ID *id)
std::string blender::io::usd::get_relative_path (const std::string &path, const std::string &anchor)