#include "usd.hh"
#include <string>
#include <pxr/usd/usd/common.h>
Go to the source code of this file.
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| bool | blender::io::usd::copy_asset (const std::string &src, const std::string &dst, eUSDTexNameCollisionMode name_collision_mode, ReportList *reports) |
| bool | blender::io::usd::asset_exists (const std::string &path) |
| std::string | blender::io::usd::import_asset (const std::string &src, const char *import_dir, eUSDTexNameCollisionMode name_collision_mode, ReportList *reports) |
| bool | blender::io::usd::is_udim_path (const std::string &path) |
| std::string | blender::io::usd::get_export_textures_dir (const pxr::UsdStageRefPtr stage) |
| bool | blender::io::usd::should_import_asset (const std::string &path) |
| bool | blender::io::usd::paths_equal (const std::string &path1, const std::string &path2) |
| const char * | blender::io::usd::temp_textures_dir () |
| bool | blender::io::usd::write_to_path (const void *data, size_t size, const std::string &path, ReportList *reports) |
| void | blender::io::usd::ensure_usd_source_path_prop (const std::string &path, ID *id) |
| std::string | blender::io::usd::get_usd_source_path (ID *id) |
| std::string | blender::io::usd::get_relative_path (const std::string &path, const std::string &anchor) |