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Blender V5.0
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#include <DNA_node_types.h>
Public Attributes | |
| char * | name |
| short | socket_type |
| int8_t | structure_type |
| char | _pad [1] |
| int | identifier |
Definition at line 2304 of file DNA_node_types.h.
| char NodeClosureOutputItem::_pad[1] |
Definition at line 2310 of file DNA_node_types.h.
| int NodeClosureOutputItem::identifier |
Definition at line 2311 of file DNA_node_types.h.
Referenced by blender::nodes::ClosureOutputItemsAccessor::init_with_socket_type_and_name(), blender::nodes::ClosureOutputItemsAccessor::socket_identifier_for_item(), and blender::nodes::sync_sockets_closure().
| char* NodeClosureOutputItem::name |
Definition at line 2305 of file DNA_node_types.h.
Referenced by blender::nodes::ClosureOutputItemsAccessor::blend_read_data_item(), blender::nodes::ClosureOutputItemsAccessor::blend_write_item(), blender::nodes::ClosureOutputItemsAccessor::copy_item(), blender::nodes::ClosureOutputItemsAccessor::destruct_item(), blender::nodes::LazyFunctionForClosureZone::execute_impl(), blender::nodes::find_origin_sockets_through_contexts(), blender::nodes::ClosureSignature::from_closure_output_node(), blender::nodes::ClosureOutputItemsAccessor::get_name(), blender::nodes::node_geo_closure_cc::output_node::node_declare(), and blender::nodes::sync_sockets_closure().
| short NodeClosureOutputItem::socket_type |
Definition at line 2307 of file DNA_node_types.h.
Referenced by blender::nodes::ClosureSignature::from_closure_output_node(), blender::nodes::ClosureOutputItemsAccessor::get_socket_type(), blender::nodes::ClosureOutputItemsAccessor::init_with_socket_type_and_name(), and blender::nodes::node_geo_closure_cc::output_node::node_declare().
| int8_t NodeClosureOutputItem::structure_type |
NodeSocketInterfaceStructureType.
Definition at line 2309 of file DNA_node_types.h.
Referenced by blender::bke::node_structure_type_inferencing::find_auto_structure_type_sockets(), blender::nodes::ClosureSignature::from_closure_output_node(), blender::nodes::node_geo_closure_cc::output_node::node_declare(), and blender::nodes::sync_sockets_closure().