Blender V5.0
math_float2.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
7#include "util/math_base.h"
8#include "util/types_float2.h"
9#include "util/types_float4.h"
10
12
14{
15 return make_float2(0.0f, 0.0f);
16}
17
19{
20 return make_float2(1.0f, 1.0f);
21}
22
27
28#if !defined(__KERNEL_METAL__)
30{
31 return make_float2(-a.x, -a.y);
32}
33
35{
36 return make_float2(a.x * b.x, a.y * b.y);
37}
38
40{
41 return make_float2(a.x * f, a.y * f);
42}
43
45{
46 return make_float2(a.x * f, a.y * f);
47}
48
50{
51 return make_float2(f / a.x, f / a.y);
52}
53
55{
56 const float invf = 1.0f / f;
57 return make_float2(a.x * invf, a.y * invf);
58}
59
61{
62 return make_float2(a.x / b.x, a.y / b.y);
63}
64
66{
67 return make_float2(a.x + b.x, a.y + b.y);
68}
69
71{
72 return a + make_float2(f, f);
73}
74
76{
77 return make_float2(a.x - b.x, a.y - b.y);
78}
79
81{
82 return a - make_float2(f, f);
83}
84
86{
87 return a = a + b;
88}
89
91{
92 return a = a * b;
93}
94
96{
97 return a = a * f;
98}
99
101{
102 return a = a / b;
103}
104
106{
107 const float invf = 1.0f / f;
108 return a = a * invf;
109}
110
112{
113 return (a.x == b.x && a.y == b.y);
114}
115
117{
118 return !(a == b);
119}
120
122{
123 return make_int2(a.x >= b.x, a.y >= b.y);
124}
125
127{
128 return (a.x == 0.0f && a.y == 0.0f);
129}
130
131ccl_device_inline float dot(const float2 a, const float2 b)
132{
133 return a.x * b.x + a.y * b.y;
134}
135#endif
136
138{
139 return (a.x + a.y) * (1.0f / 2.0f);
140}
141
143{
144#if defined(__KERNEL_METAL__)
145 return all(a == b);
146#else
147 return a == b;
148#endif
149}
150
151template<class MaskType>
152ccl_device_inline float2 select(const MaskType mask, const float2 a, const float2 b)
153{
154 return make_float2((mask.x) ? a.x : b.x, (mask.y) ? a.y : b.y);
155}
156
157template<class MaskType> ccl_device_inline float2 mask(const MaskType mask, const float2 a)
158{
159 /* Replace elements of x with zero where mask isn't set. */
160 return select(mask, a, zero_float2());
161}
162
164{
165 return sqrtf(dot(a, a));
166}
167
169{
170 return min(a.x, a.y);
171}
172
174{
175 return max(a.x, a.y);
176}
177
179{
180 return a.x + a.y;
181}
182
184{
185 return dot(a, a);
186}
187
189{
190 const float t = len(a);
191 return (t != 0.0f) ? a / t : a;
192}
193
194#if !defined(__KERNEL_METAL__)
196{
197 return len(a - b);
198}
199
200ccl_device_inline float cross(const float2 a, const float2 b)
201{
202 return (a.x * b.y - a.y * b.x);
203}
204
206{
207 return a / len(a);
208}
209
211{
212 *t = len(a);
213 return a / (*t);
214}
215
217{
218 return make_float2(min(a.x, b.x), min(a.y, b.y));
219}
220
222{
223 return make_float2(max(a.x, b.x), max(a.y, b.y));
224}
225
226ccl_device_inline float2 clamp(const float2 a, const float2 mn, const float2 mx)
227{
228 return min(max(a, mn), mx);
229}
230
231ccl_device_inline float2 fmod(const float2 a, const float b)
232{
233 return make_float2(fmodf(a.x, b), fmodf(a.y, b));
234}
235
237{
238 return make_float2(fabsf(a.x), fabsf(a.y));
239}
240
242{
243 return make_float2(a.x, a.y);
244}
245
246ccl_device_inline float2 interp(const float2 a, const float2 b, const float t)
247{
248 return a + t * (b - a);
249}
250
251ccl_device_inline float2 mix(const float2 a, const float2 b, const float t)
252{
253 return a + t * (b - a);
254}
255
257{
258 return make_float2(floorf(a.x), floorf(a.y));
259}
260
261#endif /* !__KERNEL_METAL__ */
262
263/* Consistent name for this would be pow, but HIP compiler crashes in name mangling. */
265{
266 return make_float2(powf(v.x, e), powf(v.y, e));
267}
268
270{
271 return (b != 0.0f) ? a / b : zero_float2();
272}
273
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ATTR_WARN_UNUSED_RESULT const BMVert * v
#define ccl_private
#define ccl_device_inline
#define ccl_device_template_spec
#define powf(x, y)
#define CCL_NAMESPACE_END
#define fmodf(x, y)
ccl_device_forceinline int2 make_int2(const int x, const int y)
VecBase< float, D > normalize(VecOp< float, D >) RET
#define select(A, B, C)
#define floor
bool all(VecOp< bool, D >) RET
VecBase< float, 3 > cross(VecOp< float, 3 >, VecOp< float, 3 >) RET
ccl_device_inline float2 as_float2(const float4 &a)
ccl_device_inline float2 power(const float2 v, const float e)
ccl_device_inline float2 operator*(const float2 a, const float2 b)
Definition math_float2.h:34
ccl_device_inline float2 operator-(const float2 &a)
Definition math_float2.h:29
ccl_device_inline float distance(const float2 a, const float2 b)
ccl_device_inline float2 fmod(const float2 a, const float b)
ccl_device_inline float2 one_float2()
Definition math_float2.h:18
CCL_NAMESPACE_BEGIN ccl_device_inline float2 zero_float2()
Definition math_float2.h:13
ccl_device_inline float len_squared(const float2 a)
ccl_device_inline bool is_zero(const float2 a)
ccl_device_inline bool operator!=(const float2 a, const float2 b)
ccl_device_inline float average(const float2 a)
ccl_device_inline float reduce_max(const float2 a)
ccl_device_inline float reduce_add(const float2 a)
ccl_device_inline float dot(const float2 a, const float2 b)
ccl_device_template_spec float2 make_zero()
Definition math_float2.h:23
ccl_device_inline float2 safe_normalize(const float2 a)
ccl_device_inline float2 normalize_len(const float2 a, ccl_private float *t)
ccl_device_inline float2 operator/=(float2 &a, const float2 b)
ccl_device_inline float2 operator/(float f, const float2 a)
Definition math_float2.h:49
ccl_device_inline float reduce_min(const float2 a)
ccl_device_inline float2 fabs(const float2 a)
ccl_device_inline float2 clamp(const float2 a, const float2 mn, const float2 mx)
ccl_device_inline float2 operator+=(float2 &a, const float2 b)
Definition math_float2.h:85
ccl_device_inline bool isequal(const float2 a, const float2 b)
ccl_device_inline bool operator==(const float2 a, const float2 b)
ccl_device_inline float2 operator+(const float2 a, const float2 b)
Definition math_float2.h:65
ccl_device_inline float2 mask(const MaskType mask, const float2 a)
ccl_device_inline int2 operator>=(const float2 a, const float2 b)
ccl_device_inline float2 interp(const float2 a, const float2 b, const float t)
ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b)
ccl_device_inline float2 operator*=(float2 &a, const float2 b)
Definition math_float2.h:90
#define mix
#define floorf
#define fabsf
#define sqrtf
#define make_float2
#define min(a, b)
Definition sort.cc:36
float x
float y
float y
Definition sky_math.h:225
float x
Definition sky_math.h:225
max
Definition text_draw.cc:251
uint len