|
| template<typename Accessor> |
| bNode * | blender::nodes::socket_items::find_node_by_item (bNodeTree &ntree, const typename Accessor::ItemT &item) |
| template<typename Accessor> |
| Accessor::ItemT * | blender::nodes::socket_items::find_item_by_identifier (bNode &node, const StringRef identifier) |
| template<typename Accessor> |
| void | blender::nodes::socket_items::destruct_array (bNode &node) |
| template<typename Accessor> |
| void | blender::nodes::socket_items::clear (bNode &node) |
| template<typename Accessor> |
| void | blender::nodes::socket_items::copy_array (const bNode &src_node, bNode &dst_node) |
| template<typename Accessor> |
| std::string | blender::nodes::socket_items::get_validated_name (const StringRef name) |
| template<typename Accessor> |
| void | blender::nodes::socket_items::set_item_name_and_make_unique (bNode &node, typename Accessor::ItemT &item, const char *value) |
| template<typename Accessor> |
| Accessor::ItemT & | blender::nodes::socket_items::detail::add_item_to_array (bNode &node) |
| template<typename Accessor> |
| Accessor::ItemT * | blender::nodes::socket_items::add_item_with_socket_type_and_name (bNodeTree &ntree, bNode &node, const eNodeSocketDatatype socket_type, const char *name, std::optional< int > dimensions=std::nullopt) |
| template<typename Accessor> |
| Accessor::ItemT * | blender::nodes::socket_items::add_item_with_name (bNode &node, const char *name) |
| template<typename Accessor> |
| Accessor::ItemT * | blender::nodes::socket_items::add_item (bNode &node) |
| template<typename Accessor> |
| std::string | blender::nodes::socket_items::get_socket_identifier (const typename Accessor::ItemT &item, const eNodeSocketInOut in_out) |
| std::optional< eNodeSocketDatatype > | blender::nodes::socket_items::get_socket_item_type_to_add (const eNodeSocketDatatype linked_type, const FunctionRef< bool(eNodeSocketDatatype type)> is_supported) |
| template<typename Accessor> |
| bool | blender::nodes::socket_items::try_add_item_via_extend_socket (bNodeTree &ntree, bNode &extend_node, bNodeSocket &extend_socket, bNode &storage_node, bNodeLink &link, typename Accessor::ItemT **r_new_item=nullptr) |
| template<typename Accessor> |
| bool | blender::nodes::socket_items::try_add_item_via_any_extend_socket (bNodeTree &ntree, bNode &extend_node, bNode &storage_node, bNodeLink &link, const std::optional< StringRef > socket_identifier=std::nullopt, typename Accessor::ItemT **r_new_item=nullptr) |