Blender V5.0
bsdf_sheen.h File Reference

Go to the source code of this file.

Classes

struct  SheenBsdf

Functions

ccl_device int bsdf_sheen_setup (KernelGlobals kg, const ccl_private ShaderData *sd, ccl_private SheenBsdf *bsdf)
ccl_device Spectrum bsdf_sheen_eval (const ccl_private ShaderClosure *sc, const float3, const float3 wo, ccl_private float *pdf)
ccl_device int bsdf_sheen_sample (const ccl_private ShaderClosure *sc, const float3 Ng, const float3, const float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf)

Function Documentation

◆ bsdf_sheen_eval()

ccl_device Spectrum bsdf_sheen_eval ( const ccl_private ShaderClosure * sc,
const float3 ,
const float3 wo,
ccl_private float * pdf )

Definition at line 56 of file bsdf_sheen.h.

References B, b, ccl_device, ccl_private, fmaxf, M_1_PI_F, make_spectrum, N, sqr, T, to_local(), float3::x, float3::y, and float3::z.

Referenced by bsdf_eval().

◆ bsdf_sheen_sample()

ccl_device int bsdf_sheen_sample ( const ccl_private ShaderClosure * sc,
const float3 Ng,
const float3 ,
const float2 rand,
ccl_private Spectrum * eval,
ccl_private float3 * wo,
ccl_private float * pdf )

◆ bsdf_sheen_setup()