virtual void draw_color_only(Framebuffer &, Manager &, View &)
virtual void draw_line_only(Framebuffer &, Manager &, View &)
virtual void begin_sync(Resources &, const State &)=0
virtual void edit_object_sync(Manager &, const ObjectRef &, Resources &, const State &)
virtual void draw(Framebuffer &, Manager &, View &)
virtual void draw_on_render(gpu::FrameBuffer *, Manager &, View &)
virtual void end_sync(Resources &, const State &)
virtual void draw_output(Framebuffer &, Manager &, View &)
virtual void object_sync(Manager &, const ObjectRef &, Resources &, const State &)
virtual void draw_line(Framebuffer &, Manager &, View &)
virtual void pre_draw(Manager &, View &)