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Blender V5.0
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#include <types_uint3.h>
Public Member Functions | |
| __forceinline uint | operator[] (uint i) const |
| __forceinline uint & | operator[] (uint i) |
Public Attributes | |
| uint | x |
| uint | y |
| uint | z |
Definition at line 12 of file types_uint3.h.
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inline |
Definition at line 22 of file types_uint3.h.
References __forceinline, i, util_assert, and x.
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inline |
Definition at line 16 of file types_uint3.h.
References __forceinline, i, util_assert, and x.
| uint uint3::x |
Definition at line 13 of file types_uint3.h.
Referenced by kernel_volume_density_evaluate(), motion_triangle_normals_for_step(), motion_triangle_verts_for_step(), packed_uint3::operator=(), operator[](), operator[](), path_rng_1D(), path_rng_2D(), path_rng_3D(), path_rng_4D(), triangle_attribute(), triangle_dPdudv(), triangle_intersect(), triangle_normal(), triangle_point_from_uv(), triangle_point_normal(), triangle_smooth_normal(), triangle_smooth_normal(), triangle_smooth_normal_unnormalized(), triangle_vertices(), triangle_vertices_and_normals(), and uint3_as_float3().
| uint uint3::y |
Definition at line 13 of file types_uint3.h.
Referenced by kernel_volume_density_evaluate(), motion_triangle_normals_for_step(), motion_triangle_verts_for_step(), packed_uint3::operator=(), path_rng_1D(), path_rng_2D(), path_rng_3D(), path_rng_4D(), triangle_attribute(), triangle_dPdudv(), triangle_intersect(), triangle_normal(), triangle_point_from_uv(), triangle_point_normal(), triangle_smooth_normal(), triangle_smooth_normal(), triangle_smooth_normal_unnormalized(), triangle_vertices(), triangle_vertices_and_normals(), and uint3_as_float3().
| uint uint3::z |
Definition at line 13 of file types_uint3.h.
Referenced by kernel_volume_density_evaluate(), motion_triangle_normals_for_step(), motion_triangle_verts_for_step(), packed_uint3::operator=(), path_rng_1D(), path_rng_2D(), path_rng_3D(), path_rng_4D(), triangle_attribute(), triangle_dPdudv(), triangle_intersect(), triangle_normal(), triangle_point_from_uv(), triangle_point_normal(), triangle_smooth_normal(), triangle_smooth_normal(), triangle_smooth_normal_unnormalized(), triangle_vertices(), triangle_vertices_and_normals(), and uint3_as_float3().