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| BLI_INLINE int | blender::math::wrap_coord (float u, int size, InterpWrapMode wrap) |
| void | blender::math::interpolate_nearest_wrapmode_fl (const float *buffer, float *output, int width, int height, int components, float u, float v, InterpWrapMode wrap_u, InterpWrapMode wrap_v) |
| template<enum eCubicFilter filter> |
| static float4 | blender::math::cubic_filter_coefficients (float f) |
| template<typename T, eCubicFilter filter> |
| BLI_INLINE void | blender::math::bicubic_interpolation (const T *src_buffer, T *output, int width, int height, int components, float u, float v, InterpWrapMode wrap_u, InterpWrapMode wrap_v) |
| BLI_INLINE void | blender::math::bilinear_fl_impl (const float *buffer, float *output, int width, int height, int components, float u, float v, InterpWrapMode wrap_x, InterpWrapMode wrap_y) |
| template<bool border> |
| BLI_INLINE uchar4 | blender::math::bilinear_byte_impl (const uchar *buffer, int width, int height, float u, float v) |
| uchar4 | blender::math::interpolate_bilinear_border_byte (const uchar *buffer, int width, int height, float u, float v) |
| uchar4 | blender::math::interpolate_bilinear_byte (const uchar *buffer, int width, int height, float u, float v) |
| float4 | blender::math::interpolate_bilinear_border_fl (const float *buffer, int width, int height, float u, float v) |
| void | blender::math::interpolate_bilinear_border_fl (const float *buffer, float *output, int width, int height, int components, float u, float v) |
| float4 | blender::math::interpolate_bilinear_fl (const float *buffer, int width, int height, float u, float v) |
| void | blender::math::interpolate_bilinear_fl (const float *buffer, float *output, int width, int height, int components, float u, float v) |
| void | blender::math::interpolate_bilinear_wrapmode_fl (const float *buffer, float *output, int width, int height, int components, float u, float v, InterpWrapMode wrap_u, InterpWrapMode wrap_v) |
| uchar4 | blender::math::interpolate_bilinear_wrap_byte (const uchar *buffer, int width, int height, float u, float v) |
| float4 | blender::math::interpolate_bilinear_wrap_fl (const float *buffer, int width, int height, float u, float v) |
| uchar4 | blender::math::interpolate_cubic_bspline_byte (const uchar *buffer, int width, int height, float u, float v) |
| float4 | blender::math::interpolate_cubic_bspline_fl (const float *buffer, int width, int height, float u, float v) |
| void | blender::math::interpolate_cubic_bspline_fl (const float *buffer, float *output, int width, int height, int components, float u, float v) |
| void | blender::math::interpolate_cubic_bspline_wrapmode_fl (const float *buffer, float *output, int width, int height, int components, float u, float v, InterpWrapMode wrap_u, InterpWrapMode wrap_v) |
| uchar4 | blender::math::interpolate_cubic_mitchell_byte (const uchar *buffer, int width, int height, float u, float v) |
| float4 | blender::math::interpolate_cubic_mitchell_fl (const float *buffer, int width, int height, float u, float v) |
| void | blender::math::interpolate_cubic_mitchell_fl (const float *buffer, float *output, int width, int height, int components, float u, float v) |
| static void | radangle2imp (float a2, float b2, float th, float *A, float *B, float *C, float *F) |
| void | BLI_ewa_imp2radangle (float A, float B, float C, float F, float *a, float *b, float *th, float *ecc) |
| void | BLI_ewa_filter (const int width, const int height, const bool intpol, const bool use_alpha, const float uv[2], const float du[2], const float dv[2], ewa_filter_read_pixel_cb read_pixel_cb, void *userdata, float result[4]) |
TODO(sergey): Consider making this function inlined, so the pixel read callback could also be inlined in order to avoid per-pixel function calls.
Definition at line 848 of file math_interp.cc.
References A, B, b, BLI_ewa_imp2radangle(), C, ceilf, EWA_MAXIDX, EWA_WTS, F, float, floorf, madd_v3_v3fl(), mul_v3_fl(), radangle2imp(), result, sqrtf, U, UNUSED_VARS, V, v, v2, and zero_v4().
Referenced by ewa_eval(), blender::compositor::Result::sample_ewa_extended(), and blender::compositor::Result::sample_ewa_zero().