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Blender V5.0
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#include "BLI_utildefines.h"#include "DNA_ID.h"#include "DNA_action_types.h"#include "DNA_anim_enums.h"#include "DNA_curve_types.h"#include "DNA_listBase.h"Go to the source code of this file.
Classes | |
| struct | FModifier |
| struct | FMod_Generator |
| struct | FMod_FunctionGenerator |
| struct | FCM_EnvelopeData |
| struct | FMod_Envelope |
| struct | FMod_Cycles |
| struct | FMod_Limits |
| struct | FMod_Noise |
| struct | FMod_Stepped |
| struct | DriverTarget |
| struct | DriverVar |
| struct | ChannelDriver |
| struct | FPoint |
| struct | FCurve |
| struct | NlaStrip |
| struct | NlaTrack |
| struct | KS_Path |
| struct | KeyingSet |
| struct | AnimOverride |
| struct | AnimData |
| struct | IdAdtTemplate |
Typedefs | |
| typedef struct FModifier | FModifier |
| typedef struct FMod_Generator | FMod_Generator |
| typedef struct FMod_FunctionGenerator | FMod_FunctionGenerator |
| typedef struct FCM_EnvelopeData | FCM_EnvelopeData |
| typedef struct FMod_Envelope | FMod_Envelope |
| typedef struct FMod_Cycles | FMod_Cycles |
| typedef struct FMod_Limits | FMod_Limits |
| typedef struct FMod_Noise | FMod_Noise |
| typedef struct FMod_Stepped | FMod_Stepped |
| typedef struct DriverTarget | DriverTarget |
| typedef struct DriverVar | DriverVar |
| typedef struct ChannelDriver | ChannelDriver |
| typedef struct FPoint | FPoint |
| typedef struct FCurve | FCurve |
| typedef struct NlaStrip | NlaStrip |
| typedef struct NlaTrack | NlaTrack |
| typedef struct KS_Path | KS_Path |
| typedef struct KeyingSet | KeyingSet |
| typedef struct AnimOverride | AnimOverride |
| typedef struct AnimData | AnimData |
| typedef struct IdAdtTemplate | IdAdtTemplate |
| typedef struct AnimData AnimData |
Animation data for some ID block (adt)
This block of data is used to provide all of the necessary animation data for a data-block. Currently, this data will not be reusable, as there shouldn't be any need to do so.
This information should be made available for most if not all ID-blocks, which should enable all of its settings to be animatable locally. Animation from 'higher-up' ID-AnimData blocks may override local settings.
This data-block should be placed immediately after the ID block where it is used, so that the code which retrieves this data can do so in an easier manner. See blenkernel/intern/anim_sys.cc for details.
| typedef struct AnimOverride AnimOverride |
Animation Override (aor)
This is used to as temporary storage of values which have been changed by the user, but not yet keyframed (thus, would get overwritten by the animation system before the user had a chance to see the changes that were made).
It is probably not needed for overriding keyframed values in most cases, as those will only get evaluated on frame-change now. That situation may change in future.
| typedef struct ChannelDriver ChannelDriver |
Channel Driver (i.e. Drivers / Expressions) (driver)
Channel Drivers are part of the dependency system, and are executed in addition to normal user-defined animation. They take the animation result of some channel(s), and use that (optionally combined with its own F-Curve for modification of results) to define the value of some setting semi-procedurally.
Drivers are stored as part of F-Curve data, so that the F-Curve's RNA-path settings (for storing what setting the driver will affect). The order in which they are stored defines the order that they're evaluated in. This order is set by the Depsgraph's sorting stuff.
| typedef struct DriverTarget DriverTarget |
Driver Target (dtar)
Defines how to access a dependency needed for a driver variable.
| typedef struct DriverVar DriverVar |
Driver Variable (dvar)
A 'variable' for use as an input for the driver evaluation. Defines a way of accessing some channel to use, that can be referred to in the expression as a variable, thus simplifying expressions and also Depsgraph building.
| typedef struct FCM_EnvelopeData FCM_EnvelopeData |
| typedef struct FCurve FCurve |
'Function-Curve' - defines values over time for a given setting (fcu).
| typedef struct FMod_Cycles FMod_Cycles |
| typedef struct FMod_Envelope FMod_Envelope |
| typedef struct FMod_FunctionGenerator FMod_FunctionGenerator |
'Built-In Function' Generator modifier data
This uses the general equation for equations: y = amplitude * fn(phase_multiplier*x + phase_offset) + y_offset
where amplitude, phase_multiplier/offset, y_offset are user-defined coefficients, x is the evaluation 'time', and 'y' is the resultant value
| typedef struct FMod_Generator FMod_Generator |
| typedef struct FMod_Limits FMod_Limits |
| typedef struct FMod_Noise FMod_Noise |
| typedef struct FMod_Stepped FMod_Stepped |
| typedef struct FModifier FModifier |
F-Curve Modifiers (fcm)
These alter the way F-Curves behave, by altering the value that is returned when evaluating the curve's data at some time (t).
| typedef struct FPoint FPoint |
FPoint (fpt)
This is the bare-minimum data required storing motion samples. Should be more efficient than using BPoints, which contain a lot of other unnecessary data...
| typedef struct IdAdtTemplate IdAdtTemplate |
Used for BKE_animdata_from_id() All ID-data-blocks which have their own 'local' AnimData should have the same arrangement in their structs.
| typedef struct KeyingSet KeyingSet |
KeyingSet definition (ks)
A KeyingSet defines a group of properties that should be keyframed together, providing a convenient way for animators to insert keyframes without resorting to Auto-Keyframing.
A few 'generic' (non-absolute and dependent on templates) KeyingSets are defined 'built-in' to facilitate easy animating for the casual animator without the need to add extra steps to the rigging process.
| typedef struct KS_Path KS_Path |
Path for use in KeyingSet definitions (ksp)
Paths may be either specific (specifying the exact sub-ID dynamic data-block - such as PoseChannels - to act upon, ala Maya's 'Character Sets' and XSI's 'Marking Sets'), or they may be generic (using various placeholder template tags that will be replaced with appropriate information from the context).
| typedef struct NlaStrip NlaStrip |
| typedef struct NlaTrack NlaTrack |
NLA Track (nlt)
A track groups a bunch of 'strips', which should form a continuous set of motion, on top of which other such groups can be layered. This should allow for animators to work in a non-destructive manner, layering tweaks, etc. over 'rough' blocks of their work.